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toxicitizen

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Everything posted by toxicitizen

  1. Finally decided to give Alpha Protocol another shot. Just finished the Saudi Arabia part. At first, it seemed to be as big a piece of crap as I remembered it to be. Shitty animations, controls feeling a bit off and just overall really rough around the edges. But I kept at it and fuck me, it actually is kind of fun once you can get past the lack of polish. It's still a far cry from the game I originally expected (basically, Mass Effect: Spy Edition) and it can be a bit frustrating to play when my regular instincts kick in and I try to play perfectly stealthy, but when I just roll with it and try not to play optimally, I'm enjoying it a lot.
  2. That makes three of us. Don't know what Dean is smoking but I am definitely getting HotS day 1.
  3. Yeah, and isn't the whole point of Saints Row to be like, the anti-GTA or something along those lines?
  4. I know, right? I must've spent at least twenty minutes just in the first beach area trying to cut every to pieces. A surprisingly large amount of it was destroyable.
  5. Uh, didn't expect this thread would be buried so far. Oh well, just gave the demo a go. Holy crap, do want! Platinum's trademark insane, precise and fast-paced gameplay was to be expected but it also feels surprisingly more like Metal Gear than I expected. Whether it does the series justice thematically and story-wise remains to be seen. But on a more superficial level, it's Metal Gear alright. Stuff like the HUD, sound, visual style, etc. Not sure yet whether I'll be able to pick it up at launch but it will probably be my first console purchase since like.. Mass Effect 3.
  6. Oooh, is that publicly available now? Need to give it a try.
  7. What? No! Vanquish is amazing! Let me see what Google brings up. Ah, here we go. Quantum Theory.
  8. I usually stay informed so I know ahead of time whether I'm interested in a game enough to buy it day 1. The only times a demo changed my mind were usually when they revealed the game to be a huge piece of crap. Examples would include Resident Evil 6 and, uh, I forget the name, japanese Gears of War set in a tower that reconfigures itself...
  9. Rumor has it Relic have ended up with Sega. If true, I am pleased. Could've been much worse. Also, Total Warhammer 40K *drool*

    1. Show previous comments  11 more
    2. Faiblesse Des Sens

      Faiblesse Des Sens

      @FLD what's the story there? I'm not aware of whatever beef they have. Think they'll merge the studio with Ubi Montreal?

    3. toxicitizen

      toxicitizen

      Désilets was the main creative force behind the Assassin's Creed series. He (very publicly) left Ubisoft right before the release of Brotherhood. Then he spent a year out of the industry because Ubisoft love their non-compete clauses.

       

      From what I understand, the acquisition includes all their unannounced projects so I expect they'll keep operating as usual and just be rebranded as a Ubisoft studio. Maybe become an extension of Ubisoft Montreal.

    4. Faiblesse Des Sens

      Faiblesse Des Sens

      Ah, I had no idea. Thanks for the info.

  10. PSA: Paradox Interactive have given away copies of Europa Universalis III to celebrate reaching 500,000 forum members. Not sure when I registered but I almost deleted the email, dismissing it as just another newsletter.

  11. Yeah, I briefly tried it at launch and thought it looked terrible (I don't think I even made it to the end of the tutorial). But I still grabbed it for dirt cheap on Steam a few months ago after repeatedly hearing people comment that they actually had a lot of fun with it. I figured I'd give it a shot if I ever found myself with lots of free time and absolutely nothing to play. Then, more recently, someone on Reddit suggested that it's "best played as if it were an episode of Archer" and that sent it right to the top of my backlog. I intend to play that game as ridiculously as possible and it will be awesome.
  12. Is that the christmas carol one? If so, I just thought it was mind-numbingly boring. The Narnia one was the worst, though. Holy crap, that one fucking sucked.
  13. Man, this 3 hours long hole in my schedule is fucking killing me! Thank fucking god I thought to bring my laptop. Now to see which games this piece of crap can actually run...

    1. Faiblesse Des Sens

      Faiblesse Des Sens

      Are you at school? I used to love gaps because I would just do my homework for the next class during that time.

    2. Mal

      Mal

      I have six hour gaps, M-W. Sadly it isn't the other way around since my Thurs and Fridays are war zones.

    3. toxicitizen

      toxicitizen

      @FDS: Yeah, I just now got home. I'm planning on doing work during that downtime (I have another gap just as long on tuesdays and a 2 hours one on wednesdays), but today was the first day of the semester. So I don't have anything to do yet.

       

       

      @Malicious: 6 hours? Man, that's hardcore. If I had a gap that long I think I'd just take the 40mins subway ride home.

  14. Yeah, it's pretty easy to miss since it's basically a passive ability. I only found out about it recently.
  15. Only just got around to watching the christmas special. I really liked it. The last two were borderline unwatchable, so expectations were kinda low but still. Can't wait for the second half of the season!
  16. Well, if it happens half the time, you do know double tap has a 1 turn cooldown, right? You can't do it every single turn.
  17. Oh well, it's back to school tomorrow. And so ends my week of intensive gaming. In the end, I gave up on finishing Planescape: Torment. It was pretty damn good but I made some big mistakes in leveling my character early on and it made combat pretty much unmanageable in the last quarter of the game. Given more time, I probably would've started over at that point but I only had a few days left and I was actually pretty close to the end so I just lowered the difficulty (something I'd normally never do) and soldiered on. I made it to the point where all that's left to do is final preparations and on to the final dungeon/boss, but ultimately the combat is still too frustrating for me to put up with it. It's a shame as the game definitely lived up to its reputation of having amazing writing and I really want to know how it ends. I might give it another go over the summer or something. At least it wasn't all failure. I did a new normal run on XCOM and once that was done I went back to my Ironman Classic game from a few months ago and finished it. Man, I hope Firaxis announce some new DLC soon. The game is amazing but it could really use some new maps, at the very least.
  18. I've had something like that also happen to me but I'm not sure it's a bug. In my case, if my sniper can't take his second double tap action right after the first one (because he doesn't have a target), I can't reselect him once I've moved on to another unit, even if something changes to bring a target within his line of sight. I think that's how it's meant to work. Actually, looking at the wikia right now and yeah, both actions have to be taken immediately one after the other.
  19. I tried a ranked match today. I found an opponent pretty much instantaneously but I got some kind of bug where I'd move a unit once and it wouldn't let me take my second action and just automatically switched to the next unit. If I tried reselecting the frozen unit, I'd just get locked out of giving any commands for the remainder of my turn. Happened twice in the same match. Needless to say, I got my ass kicked. Not the best first impression.
  20. Nah, pretty sure it's 1v1 only. From what I understand, both players start with an equal pool of points they use to build a squad. It doesn't even have to be humans vs aliens. You can mix it up.
  21. As long as a country's panic isn't maxed out, it's fine. You can lower it by giving them a satellite (which makes it a good idea to hold off on launching satellites until right before the council report, so you can keep a country that would've otherwise dropped). There are also a few missions that will lower panic worldwide. Base management isn't too complicated. You just need to find a good balance between steady satellite production and equipment upgrades. Oh and while this thread is getting some activity, would any of you guys be up for some MP sometime? I've been meaning to try it since launch but never got around to it.
  22. Well, what difficulty are you playing on? They both unlock pretty early on and the first terror mission usually pops up in the second month or so. If you're struggling that much then you probably need to rethink your approach to combat. Might want to watch a few of these. He's playing on Ironman Impossible so he has to be much more careful and still ends up getting his ass kicked but there are some solid basic strategies to learn from watching him play.
  23. Not really. Lack of engineers is definitely a big roadblock early on. Prioritizing the missions that offer them as a reward is the way to go but you can't rely on those alone. Workshops aren't really necessary on normal difficulty, but I ended up building a couple early on just so I could get a few more satellites up in the air faster. So if you're short a few engineers you might wanna consider building one. This is especially easy to do if you pick Europe as your home base location as it makes them (as well as labs) 50% cheaper.
  24. Ah, I see. No, you misunderstood. The game clock will still advance when you scan, the "story" is what you can stall. Events like abduction/terror/UFO missions aren't story-related. You get a little cutscene on the first terror mission to show that "this is a bigger deal than regular abduction missions", but that's it. What we meant is when the game stamps a big PRIORITY OBJECTIVE on a research or construction, you can postpone doing that for however long you like. That being said, as time advances, you will start to encounter progressively stronger enemies. So upgrading your gear is still something you need to keep doing. As for how you beat them, well, don't sweat it, really. Prioritize your own survival more than anything. i.e. don't be reckless just to save a single civilian. I'm doing a normal run atm and I've had terror missions in the early game where I only saved about half of them and still got a "Good" rating. I've also put off doing the early research and construction story objectives to the point where I had endgame gear before doing the first big story mission.
  25. Seriously? ... Aliens are terrorizing a city. There are 18 civilians as well as many aliens on the map. Rescue as many civilians as possible by either walking up to them or killing all the aliens. Pretty straightforward. Also worth mentioning: unlike regular missions where you can pretty much do whatever you like if there are no active enemies, if you just sit on your ass in terror missions, the aliens are going to be murdering the civilians. Really not sure what you're trying to say here.
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