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Everything posted by toxicitizen
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Hahaha, glad you enjoyed it. I had way too much fun putting it together.
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Hello, Mr. GOH!, and welcome to FLD's School of Hard Knocks StarCraft II! It's possible you already know some of this. But in the interest of thoroughness, I'm assuming you are playing as unoptimally as humanly possible. Disclaimer: I am absolutely shit at this game. I can't and won't advise you on anything even remotely strategic. That would be of no help to you at all because I suck. "Should I be building tanks or vikings?" I DON'T FUCKING KNOW SO DON'T ASK!! I play Terran, so I'll be using Terran terminology. But this all applies to whichever race you choose to play. Now, with that out of the way. Let us begin. While playing, do you ever find yourself clicking on your buildings to select them? Or, worse, clicking on the bottom-right corner menu to select stuff to build? If the answer to either of those questions was yes, then STOP THAT SHIT RIGHT NOW YOU STUPID SON OF A BITCH! Hotkeys. Learn to love them. They are your very best friends. First, the numerical keys. Pressing ctrl + any number will bind whatever you've currently got selected to that number key. Then you just press that number again to reselect them instantly. Those are called control groups. They are crucial to your survival. It is essential that you train yourself to use them. Find a configuration you're comfortable with and stick to it. For example, I put my Command Centers on 6, my Barracks on 5 and use 1-3 for my army. As soon as the game begins, you should hotkey your Command Center/Hatchery/Nexus to whichever key you prefer. This is important because it allows you to reselect it at any time without having to look for it or move your mouse or take your eyes off of whatever you're currently doing. You just press that number. Double-tapping will instantly bring you to its location. Next, letter shortcuts. These, you'll have to learn. Don't stress about it too much, though. At the low level, you don't need to be building half of this shit anyway. So you really don't need to know them all at this point. Now, here's why this is so very important. Say you're in the middle of the map fighting your opponent. Your army is getting massively raped. Your numbers are dwindling. You need to reinforce but you can't leave your units alone or they'll all die! Oh shit! Oh shit! OH SHIT!! CALM. THE. FUCK. DOWN! If you're using your hotkeys, there is no problem here! Press 5, your barracks are now selected. Press a-a-a-a, you're now training 4 marines. Press 1, you've just re-selected your army and can carry on getting them all slaughtered like the sorry excuse for a commander that you are!. It took you all of one second and you didn't move an inch. Once again. 5-a-a-a-a. It's that simple! If you have multiple Barracks on your hotkey (as you should), production will be divided up evenly between them. That's one marine per Barrack if you have 4 of them. So all those marines will be coming out at the same time. That's pretty much the gist of it. If you haven't been doing this already (and if your APM really is at 54, then I seriously doubt that you have), your APM is going to skyrocket once you start playing this way. Other than that, there are only three other things I can advise you to do with complete confidence. 1. NEVER STOP MAKING SCVs! You should have about 30 of those fuckers per base. That's roughly 24 on your minerals and 3 on each gas. That's called base saturation. If you reach 30, then you probably should've expanded to a second base a while ago. And when you do expand, grab a bunch of SCVs off of your main and send them there right away. And once again, you don't need to look for your Command Center. It's hotkeyed to 6, remember? 6-s-s-s. That's three SCVs that just entered production. 2. SPEND YOUR MONEY! If at any point over the course of the game you find yourself having hundreds upon hundreds of minerals or gas, then YOU'RE WAY BEHIND AND YOU'RE GOING TO LOSE LIKE THE FAILURE YOU ARE!! Spend. Your. Money. But it's also very important you don't spend your money idiotically, either! Which brings us to... 3. DON'T QUEUE STUFF UP. EVER. It's the worst possible way to waste your money. You need to spend it on shit that will help you RIGHT. THE. FUCK. NOW! Not in 5 minutes. NOW! If you queue up 5 marines, that's 250 minerals you just spent but you're only getting them one at a time. It's not a catastrophe if you queue up one or two every now and then. It saves time and at first you'll probably keep forgetting to maintain constant production anyway. But any more than that and you're wasting precious money better spent elsewhere. Maintaining and managing your economy is a HUGE part of this game. So, all your Barracks are training marines, you say, but you still got 500 minerals piled up. What then? Well, that's three additional Barracks right there! Grab three SCVs from your mineral line, press B-B (that's Build - Barracks! Hotkeys!), hold shift (you can queue up actions that way) and place the three Barracks WHEREVER THE HELL YOU LIKE! It's important you select as many SCVs as buildings you are making because otherwise you're violating rule #3: DON'T QUEUE STUFF UP! Not only will it take longer but you'll also be spending money on something that won't be of any use to you for a long time! One additional note about action queueing: holding shift with three SCVs selected will allow you to put down three buildings and send all three of them to build in a single action. And for maximum efficiency, keep shift held and right-click back on your minerals. That way, as soon as they're done building, they'll go right back to gathering more minerals for you to waste! I think that about covers it. To sum this all up in one word: macro. This is what you should be focusing on right now. Efficiently managing your economy and production without tripping over yourself. Later, you can worry about micro, which covers unit placement, movements, abilities, etc. You really don't need to think about this for now. At this point, you can basically just attack-move to win. Oh, right. There's one thing you should know about micro. With your units selected, press A and then left-click where you want to go. That's called Attack-moving. It's important you do NOT left click to move. If your units run into enemies and you left-click moved, they won't attack or defend themselves. If you A-move, they'll react. If I think of anything else, I'll edit or make another post. But these are all the basics you need to practice. StarCraft is a game of efficiency as much (if not more) as it is one of strategy. You have no idea how many games I lost to utterly pathetic forces simply because I was taking my sweet-ass time and didn't have enough units out. 5 minutes into the game. "Oh, what's that? 6 marines?! I only have three... and they're dead now." There is no coming back from that. At a higher level, you can start worrying about build orders and unit counters and scouting and reading your opponent and army composition and whether you should be going bio or mech. But for now you don't need to worry about any of that shit. If you play Terran, here's your build: Marines, Marauders, Medivacs. Seriously. That's all you need to win in Bronze League. Hell, some people simplify it even more to "pick one unit you like and build that". If you find yourself developing a passion for the game and wanting to improve and climb up to the higher leagues, then are tons of great ressources online. Liquipedia is a pretty comprehensive wiki. You can also pick up pretty good stuff from watching casted pro matches (it's more fun to watch than you realize, I promise!). Then there's youtube channels that specialize in improvement, like dignitasApollo's tutorial series or day[9]'s newbie tuesdays. But for now, just learn how to be fast enough to avoid getting hopelessly crushed in the first few minutes and just try to have fun. I realize this is kind of a wall of text so it might seem like a lot to take in, but these are the very simple basics and if you stick to them and practice, practice, practice until you can do it all in your sleep, then I promise you before long you'll get the sweet taste of...
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FF12 doesn't suck! You suck! Final Fantasy XII: Revenant Wings. It was actually very decent. Never finished it, though. Got stuck on a mission and just kinda stopped using my DS. If they were to package it with XII and HD it up, I'd be into that.
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Bring it on, jerkface! Gameplay + TotalBiscuit + Dev interview + longer runtime! Also, mine has 1080p!
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Well, I think they meant that the game wouldn't be mechanically altered. But yeah, only 3 of the maps is kind of ridiculous. The game has like two or three dozens maps and after only my second or third run of the campaign I started to want a map pack pretty badly. Anyway, all hope is not lost, though! Some people are theorizing sequel but I really hope it's an expansion. Also, this is just awesome. http://www.youtube.com/watch?v=rTk0Yo1uf4U&feature=youtu.be
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Watched Zero Dark Thirty last night. There wasn't a "Last AMAZING movie you saw" thread, so this will have to do. Goddamn that movie was good. I watched The Hurt Locker kind of a long time after it came out, so I'd heard a lot of great things about it but still somehow managed to go in with no expectations. Needless to say, it blew my freaking mind. So, I had much higher expectations for Zero Dark Thirty. And holy shit, I was not disappointed. I can't really think any specific thing about it that made me like it as much as I did. It's just fucking good. Also, it was weird seeing Andy playing one of the special ops guys. Very weird.
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14 minutes of gameplay. Filmed off-screen but quality isn't too bad. Also, Dean, it occurs to me that you moved my post from the Bastion thread to here stating that it wasn't Bastion. Yet you posted the Frozen Endzone trailer in the Frozen Synapse thread. What gives?
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Man, that is such a bummer for me. When Jake Solomon talked at the BAFTAs and said they would be announcing something within the month, I kind of assumed he meant new content. :/
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Yeah, I think with veterans like these guys, it shouldn't be a problem. And like GOH said, most of them have specific roles anyway. If Avellone joins, for example, he won't be taking over lead creative duties or anything of the sort. This is still inXile's game and I'm sure he has his plate full with is duties at Obsidian anyway.
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That certainly would've made for a very cool "Oh shit!" moment, but I think I like the ambiguity more. I'm a fan of stories letting you draw your own conclusions on stuff like this. Like the end of Inception, for example.
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New stretch goal has Chris Avellone joining in at 3.5 mil. Dream team just potentially got dreamier. This is being called a dream team because the big players involved all had key roles in the development of some of the most beloved CRPGs. Games like Fallout 1 and 2 as well as PlaneScape: Torment and, I think, Icewind Dale.
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I also didn't pick up on the whole I think it's fair to say that the game is merely average from a gameplay standpoint (and an argument could be made that that was 100% intentional) but in terms of writing I think it ranks with the likes of Planescape and Deus Ex as one of the greatest game narratives ever. Out of curiosity, what is it about this that made you want to retry BioShock? Last time you brought it up, you really seemed like you didn't like how it played at all.
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Yeah, I feel like Sam is central to the series, but if they wanted to make him the head of the new Echelon then they might as well have created a new protagonist. It still would've bothered me but it wouldn't be as bad. As for the reason behind the change, what I've heard is it was about having the same actor do mo-cap and voice work. Supposedly it can feel disjointed when it's done by different guys. Whatever...
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Yeah, everything gameplay-related they've been showing the past few weeks has been looking very good. Like a perfect mix of Conviction-style and old-school Splinter Cell. I'm still pissed about the voice, though. Every new trailer that comes out, I get all excited because it looks great. Then Sam opens his mouth and it's like a completely different character. Sam was never a faceless soldier, they always made it a point to give him a personality and make him the core of the series' narrative. Ironside's voice was a very large part of Sam's identity and by changing it they've basically gutted the character. I'm sure it'll be a fun game and I intend to play it when it comes out. But it's hard to get really excited when it feels like they've killed the most important story element the series had. edit: Ugh, even watching that video it's almost unbearable for me. Sam's supposed to be this old-school veteran badass. It's mind-boggingly retarded that they went with someone that sounds so damn young.
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StarCraft II: Heart of the Swarm. Holy shit, that was epic. Even though it was both easier and shorter, I think I actually enjoyed it more than I did WoL. I really hope they don't take as long to release the next one. edit: Little Inferno. Eh, it was alright. I'm glad to have played it, if only to satisfy my curiosity, but I'm also glad I waited for a sale. It's not really worth 10 bucks.
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It was my first time. I think I had only played the Terran campaign back in the days. Wasn't really into RTS back then.
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Yeah, the non-base missions in the original can be brutal. Lots of save and reload. And even in the base ones, sometimes you have to be crazy fast if you don't want to get raped.
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Well I used the cheats in an act of desperation. I refuse to just read the story and I normally also refuse to use cheats to get past a difficult part (that one's mostly stubborness). But I had to be realistic. There was no way in hell I was ever going to beat those missions on my own. First, I am not korean. Second, even with the cheats, I had to rebuild my entire army like 5 times during the very last mission.
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Mark of the Ninja DLC this summer! Oh God, yes!
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Yeah, it's the most fun rts campaign I've ever played. There's just so much variety to the missions. And being able to unlock permanent upgrades instead of having to research them every single time takes a lot of the "work" out of it. The original was a great game but I played through it and its expansion last year and holy shit all missions are the same: build a base, build an army, kill all the motherfuckers. It got really old after a while. Only reason I stuck with it was for the story and my insistence to not just read a summary of it. I did end up using cheats to finish the last 3 missions of Brood War, though. Holy fuck, those were hard.
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I agree. He came off as a huge dick in Indie Game: The Movie, and it did make me lose interest in playing his game somewhat. But at this point I've heard really good things about Fez so I'm not writing it off entirely. I'll probably wait for a sale or something.
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I can confirm that he hates pretty much everything.
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You and me both...
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Pay what you want with a 1$ minimum, I think.
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This is awesome. I never got around to playing X-2 so this makes me much more likely to pick this up. You know, when it comes out. In 2016.
