Man, a lot of talking here. Unfortunately, I am wasted from shifting bricks around since 8:30 this morning (!) and had to skim a lot of it.
It may sound like fanboyism but I think BioWare know their audience and write to them. I also like to think there is a separation between story and story-telling. Stories are easy to identify but the medium of games opens up the way they're told.
I did write a whole massive article on ways Mass Effect could've been improved (mostly focusing on 2) but I think BioWare set out to tell a silly space opera story where you can pick and choose your favourite party members and romance whichever one you want (well, most of them) while going off to shoot the baddies and save the galaxy. It is pure empowerment and unashamedly so.
I will say, I absolutely agree on the Deus Ex: Human Revolution conversation thing, DocSeuss. I loved that, although I have been reading that there seem to be many 'ways' through them (besides the augment for it). I would love to see a bit more of the conversational stuff from The Witcher 2 as well; where people are putting questions to you. Even if I can't recall whether what information you choose to reveal does affect anything I think that'd be an interesting element to include.
And also, I think a lot of people get the impression you have some real beef with a lot of games, even if that's not the case. It's great that you're passionate about things and you're an educated guy, but I think a little tact helps. There's a way of making a point without making an enemy, that's all.
Now to go collapse...