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Everything posted by MetalCaveman
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The purple one looks so cool! Not in the market for a new controller right now though. Would like to get the black one so it matches my controller and desk, but once again, that purple one just looks so cool. Would have to see it in person though, just to be sure.
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Don't know how well it's aged, but I do remember it being quite fun, specially the Thunder Hammer. \m/ \m/ On topic:
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Time for me to go back and finish the first one.
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And the award for "Most Unexpected Announcement" goes to:
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Sounds pretty good! \m/ \m/
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Obscura: Metaphysics, space, philosophy. Obsidious: BDSM Super shreddy power metal featuring Linus Klausenitzer, Hannes Grossman and Christian Muenzner, HELL YEAH!!
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These brought the hype levels back up.
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So.... Stuff happened, kinda lost the will to draw for a while, then more stuff happened and... yeah. Got back into it recently: Probably won't be done in time, but hey, at least it's something.
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I think it was the Giant Bomb preview that stated that there were elements of the Ubisoft open world formula in there, and I don't think anything could kill my hype more than that.
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Haven't watched the series, but the music is pretty good. \m/ \m/
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Yup, that is true: https://www.theguardian.com/world/2021/nov/08/mexico-army-drug-cartels-michoacan My guess is that this stemmed from a "kind request" from the Sinaloa Cartel, CJNG's biggest rival, or it has something to do with the coming meeting between the US president and our President, though I've also read that she may be trying to negotiate the release of her brother and son(s).
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This is going to be interesting, Rosalinda, wife of El Mencho, CJNG's leader, was arrested last night, shortly after, two marines were kidnapped, though authorities say it was a separate incident. She's the one in charge of the money and supposedly not only knows the names of all current leaders and members but also of the politicians, cops and soldiers bought by the cartel. People in Jalisco are already being told not to leave their homes and to be extra careful in the coming hours. CJNG btw, are those dudes that even have their own uniforms and armoured vehicles.
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I've had a ton of issues with FH5, crashes very often, I have to disable Logitech's GHub, Discord and basically anything else that may be running at the time in order to get FH to run, and even then it keeps saying I got disconnected. That being said, when it does run, it's really fun. \m/ \m/
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A: That's a gorgeous guitar, the Larada is one of my favourite designs. B: Tosin's thumb still freaks me out lol
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Games You've Beat 2021 - PXoD's Excellent Adventure
MetalCaveman replied to MetalCaveman's topic in General Gaming Chat
Bright Memory Infinite OG Bright Memory was longer than the full release lol. About 2 hours, on the hardest difficulty available at the start (there's another unlockable difficulty called Hell). This feels like someone took one of those highlight reels or tech demos they use to show what an engine is capable of and made it into an actual game. There's a stealth section, a vehicle section, basic platforming, everything they could think of is here. Action is cool, boss fights are entertaining, the last one being pure style, in the vein of DMC, though it can also be a bit chaotic and hard to keep track of. Guns feel OK, shotgun lacks some punch in the audio department but everything else is OK, secondary fire was cool, though aside from the assault rifle everything else is just grenades of different types. Enemy variety was better in the original too IMO, you had monsters, flying creatures, soldiers, ancient soldiers, now there's just two types of enemies, sci-fi soldiers and ancient soldiers, with some variations (heavy, sniper, shield, etc) and one level that has you fighting a horde of boars lol. Story is... There? Kinda? It makes no sense and is just there for the characters to have some kind of reason for being where they are (kinda), it's also ridiculous as hell, almost makes RE4 look like a masterpiece of English literature lol. This was hilarious: Best thing I can say about this game is that if looks good, really really good, effects, particles, everything, crank the settings up and turn on ray-tracing and it looks freaking amazing, no complaints there lol. -
https://godotengine.org/article/godot-engine-donation-opgames Godot (and Blender) receiving 100K from OP Games, sounds good and it's supposed to come with no strings attached, however, it does leave a bad taste given that OP Games are in the business of NFTs/Crypto/Metaverse/other BS. As long as it doesn't affect the development and future of Godot and Blender this might not be too bad, however, if they start trying to push both towards NFT integration... That'd be a shame, though the advantage is that they can be forked and continued without that stuff.
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Games You've Beat 2021 - PXoD's Excellent Adventure
MetalCaveman replied to MetalCaveman's topic in General Gaming Chat
Battletech Unless you're a hardcore fan and need to own/play/read anything and everything Battletech, I'd suggest skipping it. Enemy turns take forever, you can only deploy one lance of four mechs, while enemies will often have at least two lances plus a bunch of vehicles and/or base defence turrets, meaning you move one unit, wait an eternity while they move theirs, you move your second unit.... so on and so forth, takes even longer when you're given support units, which you can't control. I'd recommend, if you must play this game, to have a mobile game or something else to keep you occupied while you wait for your turn. Camera angles are pretty terrible during enemy turns, too many times I was just staring at some rocks while the sound of explosions, artillery and laser weapons played in the background. Some story missions force you to bring story characters instead of members of your mercenary outfit, in those missions not only do you need to keep these characters alive, but they'll also have the crappiest mechs ever, when they do have better mechs, they don't have any of the skills that would make them effective, so it's a matter of trying to keep them as far away from danger as possible, effectively leaving you one mech short. A story mission in particular was really disappointing Story was OK, being able to decide whether you're in it for the money, or for some greater cause was cool, the events that pop up here and there were fun, specially as you get more ship upgrades which opens more options like letting pilots fight it out in the training room as opposed to sending them to the brig for insubordination, stuff like that was neat. Time between financial reports felt too short, 30 days in XCOM is fine as it's 30 days of doing stuff, completing missions, shooting down UFOs, etc, however, in Battletech 30 days can go by in an instant, as travelling to certain destinations can take more than 20 days, meaning you'll really have to hunt for the highest paying, and most dangerous, contracts if you want to stay afloat, or just stay in a system with low-paying contracts, taking as many as you can. The best part were the mechs, there's plenty to choose from, and plenty of weapons to equip, with + and ++ variations that get special bonuses like extra damage, more stability damage, stuff like that, customising mechs with different parts and different paint schemes was the best part, shame about everything else lol. A way to make this more fun, if you don't mind fiddling around with some files, is to edit your starting lance, replacing the busted old mechs you get, with some of the unique mechs in the game, that's a fun twist. That and edit some of the hero mechs and their unique weapons, make them feel more like a proper mech. -
https://variety.com/2021/digital/news/unity-acquires-weta-digital-1235107544/ Unity acquires the technology division of Weta digital, for $1.6 billion... Holy moly. Would be cool if they made them more accessible, like how Epic offers free tools or heavy discounts from anything they acquire, knowing Unity however, this is seriously unlikely.
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HELL YEAH!! The mercenaries and Village of Shadows were the toughest ones, VoS can be a pain, specially in later sections, and the Pt2 stages for the mercenaries are just annoying, ended up looking at a guide and even that one was "if you don't get these skills immediately, just restart". Got the last two achievements on a final playthrough on casual, kinda easy as I had all upgrades for Ethan, and keeping only two guns in my inventory meant a ton of room for healing items. Glad I pushed through on the mercenaries, the weapon you get from that stuff is pretty fun.
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\m/ \m/ LOOKS AWESOME
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Yay!! \m/ \m/ Fully upgraded STAKE with infinite ammo FTW. Gun you get from this though... Feels kinda lame IMO, specially given what you have to do to get it. Also managed to get the Lucky Number 7 achievement, though I did look up a guide for it. Two achievements left in the campaign, and then the only one left will be the mercenaries one, which is going to be a pain.