Sekiro Shadows Die Twice
Two hours in, pretty fun so far, feels and plays way more like a Tenchu game than a Soulsborne game, most of the time is spent finding ways around enemies or ways to lure them away from one another so you can pick them up without alerting the others. It's more of a stealth game than an action game.
Biggest issue so far is that the aerial deathblow feels a bit wonky, there's been a couple of times were I've tried one, only to faceplant in front of an enemy after the prompt never popped up. Jumping is also a bit weird, I've already jumped to my death a couple of times, I'll try to jump a bit only to remain in place, push forward a bit more and I jump the next continent, missing my mark. Not too big of a deal so far, we'll see how it goes later on.