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Everything posted by TheMightyEthan
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Ah, yeah, I wouldn't do it if I had to switch either. I've got two monitors, console connected to secondary monitor, with the PC connection to that one being VGA.
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I would assume they'd find a way to read the navigation files.
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http://www.amazon.com/Optical-Audio-Adapter-Xbox-360-Cable/dp/B0042UQLM0/ref=sr_1_2?ie=UTF8&qid=1327606662&sr=8-2 Then use an RCA-to-mini cable to run the audio into your computer's line-in. For PS3 you'd need something that accepts optical audio.
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To be fair, you've got to assume a large number of those 360s are broken.
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This is how I use my PS360 in my "office" (really my game room).
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77% having internet access means 23% don't, which is approximately 1/4, which is what I said. Also, as of April 2010 (I know, 2 years ago), 73% of Xbox 360's were connected to the internet in the US. Again, that means 27% weren't, which is approximately 1/4.
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But that's what I'm saying: I really doubt they're going to have any kind of online activation requirement for retail games, because they'd be cutting out about 1/4 of their users. Yeah, if they use online activation it would be simple, but I don't think they will.
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Yeah, I can't see how they'd do this either. They may make it so each code can only be tied to one profile online, but I don't see how they could prevent me from using the same code on multiple offline boxes. It'd be just like CD keys were in the 90's/early 00's. I'm tied to Xbox for the same reason. Though as long as I have a working 360 it's not that big a deal.
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Portal 2 has little replay value because the fun is in solving the puzzles, which you can only really do once. I'm not really sure what all the fuss about Bastion is about. I played the demo, and while the narrator is very cool the actual gameplay was just meh.
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http://www.wired.com/gamelife/2012/01/xbox-720-used-games/ Brings up an interesting theory as to one possible solution (though requires cooperation of the publishers): selling new codes along with the used game, like Gamestop did with the Catwoman DLC. The idea is that the only (or at least primary) reason publishers don't like used games is because they don't get a cut, so if Gamestop buys activation codes to sell along with the used discs then the publisher gets a cut and is happy. It just means the seller gets less for it and the purchaser pays more. I would not be surprised though if every single retail game on the 720/PS4 is available as a download as well.
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Star Wars: The Force Unleashed II
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At this point I don't know of anything that makes me want either a 720 or a PS4. As far as I'm concerned the Halo franchise is dead (though I'm open to the possibility that Halo 4 will prove me wrong) as is Fable (Fable 3 was a real let-down), and there's no Playstation exclusives I care about either. Add to that that I actually have enough money now to keep my PC up to date and I don't really foresee going back to consoles next gen. I'll probably end up getting one or the other for games that don't come out on PC, but that's about it.
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I think more useful than just hierarchical rankings is actual benchmarking. According to Passmark, the 6670 has about 1/3 the capability of the GTX 580, the best card ranked. That's not just terrible, especially when you consider what they're able to do with the old-ass tech in the 360. The 360's graphics card is about equivalent to an X1800. Try running Mass Effect PC on that card and see if you can get it to look anywhere near as good as it does on the 360. You're always going to get way more mileage out of equipment in a console than you will in a PC.
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I'm already used to PC games being one-shot things, don't see why consoles are any different. Honestly, it kind of surprises me it's taken so long to happen.
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So basically make IP law more like trademark law, and if you don't use it for long enough then anyone can take it over?
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Those numbers don't add up for me. 6 times the performance of the 360, but only 20% better than WiiU? So the WiiU will be 5x the 360? Then why are people acting like the WiiU is more or less equivalent to PS360? It seems like if the WiiU was that much better than PS360 Nintendo would be saying that, rather than just saying it can play the same games as the PS360. As for the specs being old, remember that you can eek a lot more out of a console than you can out of a PC with similar specs because you can optimize the hell out of the code for the console. Also we're running into some pretty seriously diminishing returns with graphics now, so I don't see the old tech there being all that big a deal.
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They realize that the material to print with doesn't come from nowhere, right? In order to print a meal for someone they already have to have the edible substance available to print with. It's a printer, not a replicator.
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I think a much better arrangement is like what Bioware and Microsoft had regarding Mass Effect (I'm aware Bioware is a fairly big studio and therefore had a lot more leverage than most): Bioware retains ownership of the Mass Effect IP, Microsoft just has the publishing rights to the first game. I'm much more okay with publishers getting exclusive publishing rights to a specific game based on an IP, rather than when they acquire outright ownership of the whole IP.
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I actually did the opposite with Brutal Legend: I held off until it was $20 because I wasn't sure I was gonna like it, then after playing realized I would have been happy with paying $40 for it.
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I think the ban was kinda stupid, but not super stupid. The flip-out about it is stupider.
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I really liked How I Met Your Mother in the beginning, and I still watch it, but I daresay it jumped the shark about a year and a half ago.
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Another quote from the e-mail: I have unsubscribed from that shit, but I got this one anyway.
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Yeah, I hear "index" more than "pointer". "Pointer" is what little kids call it.
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Yeah, I'm kinda with TN on this one. Has the guy tried to get the ban overturned? I haven't seen anything saying.
