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deanb

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Everything posted by deanb

  1. What amazes me is that over the last year there's been no inflation. Also Xbox One and PS4 really are just swapping places around this generation.
  2. Had heard of it. Seems like it'll be a reasonable watch, but much could be done to explore the Singularity (Which afaik hasn't really been touched upon in films despite being a rich breeding ground for sci-fi topics)
  3. Spo at least there's an agreement on it being bad, I guess the sticking point being where the limit is really. I apologize and reinforce I was just throwing out random theories, I'm 95% certain this is likely not the case, I'm not one to go for (most) conspiracy theories like this, but at the moment I honestly can't think of any legitimate reason to limit the game. JP Kellams, the guy who'll buy beers for Durante, seems to be very honestly evangelizing PC development but the game having region locks and res locks seems a bit counter to "we love PC and the advantages it brings". Region locks at least is a Konami thing, and in fact he has pointed some folks to Konami's account when they ask about the res lock as well as the region lock. Like most gaming things unless someone has a wife we'll likely never know. @FDS: Textures don't tend to come at a resolution, at least not at a monitor-matching resolution. They're usually built in squares to the power of two (so 8*8, 16*16, 128*128, 1024*1024, you get the idea). And I'm pretty sure at 1440p the lower resolution outputted by the game would far outweigh the difference between textures given a 1440p is 3.6 megapixels versus 1080ps 2megapixels. There's a considerable jump there.
  4. Sure being locked at 720p would be even worse, but you can at least see why right? Not sure why the logic that being locked to 720p is bad doesn't apply to being locked to 1080p as well? And also it's not on consoles where the consoles and TV are 1080p, but on PC where as is the main point of this, monitors and GPUs go well in excess of 1080p. Hence most games not going to the effort of locking you to a specific resolution. Also for the second part just to clarify when I say "current gen" I'm talking about the current generation of consoles, 8th gen, aka the Xbox One, Playstation 4 and Wii U. Which would be where the new tech. Fox Engine, for MGSV is being shown off for. Anyway that's just thrown out as a random theory,but until they say specifically why they locked it to a max of 1080p random theories will be all we'll have.
  5. I wanted one that's family friendly, since this'll be played with 10 and under kids as well, but while also not being the Family Fluxx cos that's very specifically targeted at families and thus would limit non-family play.
  6. When building 3D models best practice is to build high res textures first then scale them down to fit. It's a lot easier to work that way, so that won't be an issue they'll be having, certainly nothing that'd force the games resolution to be limited. Okay we'll scale back to basics. On a PC, and also on consoles but it's not really user choosable, games run at an "internal resolution", and ideally this matches the "native resolution" of the monitor (though you can also use a technique called "downsampling" to push the internal resolution beyond that of the monitor leading to even more clarity in your images and as an alternative to AA). If the internal resolution is lower than that of the monitor itself, as is common in console games (though you'd have thought would be fixed this gen) then it gets upsampled, leading to blurry fuzziness depending on the magnitude of difference between the internal resolution and what it's being displayed at. Most indie games tend to be resolution agnostic, can't really put the effort into making sure that nothing above a certain screen size won't work. Just run in "full screen" and voila. Okay I had to double check, and I definitely did write "current consoles" and "MGSV".
  7. They're not not-supporting every conceivable resolution someone might have, they're purposely blocking it off at 1080p. Their "Recommended specs" are the absolute hard limit and only because they've set it to that. there's no rhyme nor reason behind the games inability to go beyond that except the devs just choosing to arbitrarily limit it to that for whatever reason. And as already mentioned, that "small percentage" works out about 3 million folks, which is no small figure. Why not cap it to 720p monitors then that way pretty much everyone on Steam can play the game. They've clearly not just done a straight port of the game, they've specifically worked on it to make use of some high end rigs so that they can display more parts on the screen, run at 60fps, but then they've gone and gimped it so it won't work on higher end monitors. What a stupid decision. The only reason I can think of their choice to pick this arbitrary upper limit is not wanting to surpass the current stock of consoles (especially as their benefactor here is still mostly a console dev and does have MGSV meant to be looking good and show off their tech), which is utter bullshit and if that would be the case that definitely needs nipping in the bud, way way too early into this new generation to have it dragging everything else down to it's level.
  8. You weren't talking about games not supporting specific resolutions. You'd done something on your PC or the game you were playing at the time fiddling with settings and were going on about how you appreciated games running at their proper resolution to the monitor and how much it greatly improved the luck of the game.
  9. Nah I'm pretty sure it was in context of games running native to monitor resolution in general. You certainly weren't specific to any specific resolution given lack of foresight to see this particular upcoming discussion and the relevance it would maybe if so make.
  10. 96%. How many folks in that 96% fall below the lower end of the specs though versus those that exceed the recommended/maximum? (as a starting point 10% of folks are on Intel HD Graphics) Also if memory serves some months ago weren't you harping on about the benefits of native resolution gaming?
  11. Because the developers should be fixing their own game, not a random unpaid guy after launch. It's a bit of a dodgy expectation from developers to start getting and should really be nipped in the bud where it sprouts up. As for "future proofing", it's not even present proof. 1080p monitors are old hat (you know they do 1080p phones right?), the GTX650 which it's capped to came out early last year (and Rising isn't due until next year). And smooth will be doubtful if it's running lower than native resolution. Also I'm not sure on your "future proof like crysis" remark, there's nothing that makes Crysis stand out from others with regards to resolution limits.
  12. Yeah the tweet I linked in the above post. Again for prosperity https://twitter.com/PG_jp/status/414056103245127680 Also that's not the start, that's the absolute end. If you're in the growing sector of folks with components beyond the recommended/limited-to, then until Durante or similar steps in you're pretty much SOL. Also I find it funny in one thread FDS is mocking the quality of youtube and facebook for video games, yet here is fine with the limit. Oh the game is also region locked in case you're curious.
  13. The lights aren't really the issue (The X4 has lights too), it's the fact they've a habit of coming apart pretty quickly. Which you can tell MS dept that gets their PC peripherals and the MS dept that gets their consoles made are in separate divisions, MS peripherals are built to last (which is probably why they're such a school/office favourite where function > form)
  14. Even a casual glance shows that folks with monitors in excess of 1080p is about 3% of Steams 60 million users(~1.8m), and it's rising. Which is pretty much expected given more and more higher res monitors are selling and high DPI is becoming increasingly the norm of late and more than likely going to continue into the future at an accelerated rate with the advent of 4K panels. Also plenty of games manage to come out for console and PC without being purposefully limited, not sure why Platinum should get a pass, and certainly shouldn't be ignored that they're openly promoting an unpaid guy (Well, he'll be bought a beer) to be expected to mod their game for them when that's their job as the developers. That's certainly not an attitude to encourage.
  15. No, I'm not sure where I've implied that'd be the case. Pretty sure I'm getting at the folks with the high end PCs and monitors are the ones complaining about the artificial lock.
  16. http://www.ftlgame.com/?p=621 New race in the new update
  17. "Developed with the most highly insane specs in mind" and "forces it to only run at 1080p and below" are not the same thing.
  18. Well it's not out yet, so I'd wait on the "if it was broken" elements. But yeah, probably worth noting these people didn't buy systems that are not only lim,ited to 1080p60, but where 1080p60 would be amazing to have, but in fact bought systems with very few technical boundaries.
  19. "You're shown the latest viral cat video. It contains a subliminal message. Kill your crew, go back to Go, do not collect 200 credits"
  20. IANAL but seems you own the video (just maybe not all the content within)
  21. Ethan got me Kingdoms of Amalur. Neither of us used Steam for these. It's a total PITA. And yeah I wrote "Santa" a few times in my gifting message so hope StaySick figured I'm his Santa.
  22. You'll have to give a a good write-up on it. I might pick it up next month for myself. Gonna get a copy of Fluxx for myself tomorrow so I've got something small I can take with me over holidays (I'll take my Gloom too, though that's not great for kids) Anywho. wow. much board game. many rules. (via P4, so blame him)
  23. The lock is at the Recommended specs though https://twitter.com/PG_jp/status/413968409479507968 Recommended: OS: XP or Vista or 7 or 8 Processor: Intel Core i7 3770 Memory: 4 GB RAM Graphics: Nvidia Geforce GTX 650 DirectX: Version 9.0c Hard Drive: 25 GB available space Sound Card: DirectX compatible sound card If hte recommend plays the game at the recommended FPS and resolution, why then make it the maximum specs, seems an odd choice. Also https://twitter.com/PG_jp/status/414056103245127680 I don't really have much care either way for the MGS series, but it seems a bit naf to lock the game and also be like "yeah it'd be cool if this guy could unlock it for us".
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