X-Men Origins: Wolverine.
Overall it's not a bad game, I loved the visuals of his flesh just getting shot off and healing back over (though it had quirks where his top would also grow back...). It was nice to be able to rip folks apart, the "secret" areas were nice (though hardly secret), the combat was neat, nice to tear folks up in new ways, impale on spikes, blow em up, spin right through them. It did a good job of making you feel like wolverine.
But then some goon added in boss-fights. And they were terrible. The only decent boss-fights were the ones with the leviathan and wendigo, where they would eventually become normal enemies (though some goon also decided to throw in 4 wendigos at once, but at least the gave a special trophy for beating them). Pretty much all the one-off boss-fights had some quirk, some QTE or button mashing that was terrible. Normally cos the boss-fights threw all the game mechanics and moves out the window in order to learn the moves for a specific boss-fight, be it riding round Blob, taunting Sentinels to punch electrified plates, etc.
So yeah if you were to take out, or tweak, the boss fights it'd be a neat game. But with them it it goes from fun to infuriating to such a degree it ain't funny. I decided to look up the developer, see if they're in business still, turns out their current fate is making DLC maps for the COD games. I guess some higher-up at activision didn't like the boss fights either
Oh the jumping/platforming is a bit quirky too, but it's somewhat infrequent and far eclipsed by said boss fights.