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Everything posted by TheMightyEthan
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P3P. I actually started it a couple years ago and couldn't get into it, but then I played P4G and absolutely loved it, so I'm taking a go at this again while I'm waiting for P5. I didn't realize it at the time, but I think the reason I couldn't get into it before was because of how the overworld is just a picture with a cursor, rather than actually letting you control a character on screen. It makes it all feel more detached. I think that's the difference with P4G that let me get into that one more. Of course now that I've played and loved P4G I'm more able to look past the interface of this one and see the game underneath, which I'm loving.
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Pokemon X! They reworked the way XP sharing works so after about the halfway point I basically didn't have to grind at all but I also didn't find myself way overpowered or anything, I thought it was really well balanced. It was Pokemon as I remembered it from the originals, but better.
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Well okay, whether it's a bug or intentional, the lack of proper tracking makes these sites far more appealing, because otherwise your only option is to walk around randomly just hoping one happens to pop up.
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Apparently Niantic is not happy about these sites. My thought is then they should fix the damn tracking bug.
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But Nintendo's stated aim is to use smartphone games to drive their core console games business. Obviously they're devoting some resources to the smartphone side of things but I don't think they're going to be developing the same kind of "full" games that we'd expect to see on their consoles or handhelds, so I don't think it will take as much attention as if they were supporting both a console and a handheld like they have since the Gameboy.
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I think most games can and will just ignore the "each half is its own controller" configuration. There's no reason any game will /have/ to support that, so it shouldn't be a deterrent to support. If I had to guess I'd say that mode will only be supported by first party games like NSMB and Super Smash, and everyone else will just require you to hold both parts to effectively have a standard controller.
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Yeah, assuming it sells decently I don't think 3rd party support will be as big a problem as it was for the Wii and Wii U for a few reasons: 1. As FLD says, they've never had problem with 3rd party support on their handhelds. Nintendo is basically unchallenged for AAA mobile gaming hardware, and while the vast majority of people will just play games on their phones/tablets it wouldn't surprise me in the least if there are still enough people who want a dedicated game handheld to support this. 2. While the form factor is off-the-wall, it's not weird in a way that requires special development. It's not like the Wii U with two screens, or the Wii with its ridiculous controller. Any game that would work on an Xbox or Playstation would work on this thing (at least in terms of controls/interface, putting aside power). 3. Tegra is at least a standard chip that lots of other devices use, so developers are used to working with it. It's not some weird proprietary thing.
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Here's a concept drawing from Eurogamer based on the reports they're getting: Obviously scale is still a question, but based on the size of the controller parts on the side it looks like you guys are right and it will be closer to the Wii U tablet than a Vita. Also according to Eurogamer the Tegra X1 that's supposed to be powering the thing would make it more powerful than a Wii U.
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That's actually kind of what I meant, I think all the ideas in here are insane, but I also think Ninty is even more insane so who knows what they're going to do. *Edit - That said, gun to my head I'd guess something roughly the size of a Vita, possibly with fold-out grips. Then to play in TV mode you'd basically detach the bits to the side of the screen and have a reasonably-sized two-part controller. Of course that only gives one person a controller and supposedly there's two? I took that to mean a single two-part controller (kind of like the Wiimote and nunchuk) but who the fuck knows.
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I speculate that y'all almost as crazy as Ninty.
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But it also connects to a TV.
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I hadn't seen dimensions being released, I had assumed the screen portion was small enough to fit in your pocket.
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I read that transcript when it was first a thing. That judge waited WAY too long before ordering him out of the courtroom.
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lolwut? This sentence makes no sense to me. Anyway, at least with Tegra it's a chip that's used in other devices so it's not like developers are going to have to learn how to use it from scratch again.
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The fact that it's a combo with the handheld actually does make me somewhat more likely to buy it, because then it has the draw of the handheld stuff like Pokemon in addition to the console stuff like the big Zeldas. But I'm definitely not getting it on the promise of future software, I'll wait until the games are actually out.
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Try hitting ctrl+alt+delete at that screen. My work laptop does that sometimes but that fixes it and brings it to the login screen. If it keeps happening then disabling hibernation should fix it (even if it's not doing it when you hibernate).
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I don't particularly like Blanche, it's just that I don't actively dislike her design like the other two (though Blanche is a terrible, terrible name... *shudder*). I don't like Candela's buttoned-up, almost military vibe (I think it goes with the idea of Valor but in this instance it's just boringly executed), and then with Spark he just seems like a douche.
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I can't stand the art style. It is physically painful for me to look at.
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Man, I have not played many games from this year. Mostly by process of elimination I have the following: The Witness - Not a lot to say about it, it was a puzzle game that did a really good job building on the one type of puzzle. Mirror's Edge - The freerunning just feels so good that any other problems take a back seat. Homeworld: Deserts of Kharak - It did a really good job capturing the feeling of HW1 & 2 even though it was on a planet's surface. I also really dug the "desert = ocean" aesthetic.
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Valor is my least favorite of the three, even putting aside the joking team rivalry stuff.
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@Dean: it's not a GPS accuracy thing, it doesn't always work right even when I'm walking around town. It'll not count all the distance sometimes.
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Just watched Stranger Things with the wife over the last two days. I highly recommend it. The best way I can describe it is like Super 8 (but good) + Twin Peaks (but not as weird).
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It updates distance in chunks, not continuously, and it only works when your connection to the servers is working. But even then I think you're right that it doesn't measure correctly.
