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TheMightyEthan

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Everything posted by TheMightyEthan

  1. In Brazil they speak Portuguese...
  2. For some reason I'm inclined to believe you...
  3. Well think the Rayman Origins sprites (minus the high quality animations, just the look of the characters themselves): each character doesn't have very much detail, but they still look really nice because the image files are high resolution. I'd link to some more examples, but I'm on my phone.
  4. You're right, detail of the drawings isn't what I meant, I meant resolution of the sprites. A hand-drawn sprite can have very little detail but still look nice at high resolution.
  5. Any indie game with an actual artist should be able to handle this kind of thing easily. I mean, they're already making sprite-based games, and the only real issue limiting sprite detail is how much memory the system has available for them. If you've got a real artist on the team there's no reason they couldn't just use their high-res drawings as the sprites. Getting really high-quality animations would be the only area that they'd be likely to be limited in that respect.
  6. Hmm, maybe it's a regional thing, because I've been hearing stuff like that even irl since like middle school (~2000, before I really had much exposure to the internet). I mean, not all the time, but occasionally, whenever someone wanted to be jokingly proper. Most common would be "you sir are a gentleman and a scholar" in place of a "thank you".
  7. Yeah, I generally don't like to get my news about stuff like this anywhere other than comedy news sources. I know it's bad, but I just find it too frustrating/stressful otherwise, because I'm very upset by it but feel like there's nothing I can do about it.
  8. When I get home I need to remember to take a picture of our Firefly set up that we had to leave because we didn't have time to finish it Sunday.
  9. I'm not saying I have a general rule that I apply to games, I'm just trying to put in words how I respond to them. Saying I apply it to games implies I'm using it to guide my behavior, when in reality I'm just trying to describe it. Sometimes I'll enjoy a game enough that I will keep trying the same part over and over and over again until I can get past it, but typically only if I've already been hooked by the game when I get to that part because I feel like I just need to get past the stupid part to get back to the stuff I was enjoying. Nothing that I've seen so far in Dark Souls has hooked me though, and I'm sitting here looking at the fact that it put me back a stupid distance from the boss, and the idea of fighting through those mooks again seeming very tedious, and foreseeing that this is going to be a recurring thing throughout the rest of the game, and it just kills any motivation I have to try again. Honestly, from what I've seen the only change I would make would be putting a bonfire right before the white fog that leads to the boss. That way I can try again right away if I want, or go grind souls if I want, but I'm not forced to repeat easy bits to get to the meatier bits. Because yes, clearing the skeletons again would be easy, and I probably could do it again very quickly, but having to repeat easy things that aren't a challenge multiple times is just tedious and doesn't appeal to me, and I'd rather just play something that doesn't make me do that. This reply really expanded a lot more than I meant it too. Originally I just wanted to clarify that my number of retries thing isn't a "rule", it's just a description.
  10. I'm sure there's some small fraction of people who would prefer it this way, but I'm equally sure it's not a significant percentage.
  11. It was an experiment that they ultimately decided was unnecessary. PS4 isn't backwards compatible either.
  12. I don't think Sony has much of an interest in allowing you to do that though. They'd rather you buy the movies from their store, or at least subscribe to one of their partner services.
  13. Have they confirmed that they're even planning to add that? I'm skeptical that it will ever be done.
  14. How is it that Apple makes more money than Microsoft?
  15. w00t, USB export for Share content is going live tomorrow! Yay!
  16. Use the taxi, it actually has sensible handling.
  17. I don't put an arbitrary limit on how many times I'm willing to try something, what I'm saying is that generally speaking if I have to try the same part too many times without feeling like I'm getting any better at it I get frustrated/bored/irritated and quit playing, and the more stuff I have to repeat before the part that's actually stopping me the fewer tries it takes before I reach that point. But it's not like I'm counting and go "welp, that's 5 tries, guess I'm quitting this game". As far as trying again, I wouldn't have a problem trying the boss again. First real boss kicks my ass the first time? Fine, that's not a problem, like you said it's expected. Kicks my ass even the second, third, or fourth time? Sure, as long as I feel like I'm getting better at it. What I don't want to do is fight past all those damn skeletons to get there again each time. That's tedious. The skeletons aren't a challenge, they're just pointless obstacles to getting to the boss. Putting me back from the boss and making me go through them again doesn't make the game more challenging, just duller. The boss is the real challenge, so what's the point of making me do the other parts multiple times to get to him? I'm not even saying the boss is a bad kind of challenge, just that putting that much busy work between retries is stupid.
  18. I thought so too. GMG has it on the 30th, so maybe that's its European release date?
  19. I'm getting it. I just can't decide to wait until I'm done with (read: abandon) Dark Souls or not.
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