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Everything posted by TheMightyEthan
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Any indie game with an actual artist should be able to handle this kind of thing easily. I mean, they're already making sprite-based games, and the only real issue limiting sprite detail is how much memory the system has available for them. If you've got a real artist on the team there's no reason they couldn't just use their high-res drawings as the sprites. Getting really high-quality animations would be the only area that they'd be likely to be limited in that respect.
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Hmm, maybe it's a regional thing, because I've been hearing stuff like that even irl since like middle school (~2000, before I really had much exposure to the internet). I mean, not all the time, but occasionally, whenever someone wanted to be jokingly proper. Most common would be "you sir are a gentleman and a scholar" in place of a "thank you".
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Yeah, I generally don't like to get my news about stuff like this anywhere other than comedy news sources. I know it's bad, but I just find it too frustrating/stressful otherwise, because I'm very upset by it but feel like there's nothing I can do about it.
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When I get home I need to remember to take a picture of our Firefly set up that we had to leave because we didn't have time to finish it Sunday.
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I'm not saying I have a general rule that I apply to games, I'm just trying to put in words how I respond to them. Saying I apply it to games implies I'm using it to guide my behavior, when in reality I'm just trying to describe it. Sometimes I'll enjoy a game enough that I will keep trying the same part over and over and over again until I can get past it, but typically only if I've already been hooked by the game when I get to that part because I feel like I just need to get past the stupid part to get back to the stuff I was enjoying. Nothing that I've seen so far in Dark Souls has hooked me though, and I'm sitting here looking at the fact that it put me back a stupid distance from the boss, and the idea of fighting through those mooks again seeming very tedious, and foreseeing that this is going to be a recurring thing throughout the rest of the game, and it just kills any motivation I have to try again. Honestly, from what I've seen the only change I would make would be putting a bonfire right before the white fog that leads to the boss. That way I can try again right away if I want, or go grind souls if I want, but I'm not forced to repeat easy bits to get to the meatier bits. Because yes, clearing the skeletons again would be easy, and I probably could do it again very quickly, but having to repeat easy things that aren't a challenge multiple times is just tedious and doesn't appeal to me, and I'd rather just play something that doesn't make me do that. This reply really expanded a lot more than I meant it too. Originally I just wanted to clarify that my number of retries thing isn't a "rule", it's just a description.
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I don't get it.
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I'm sure there's some small fraction of people who would prefer it this way, but I'm equally sure it's not a significant percentage.
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It was an experiment that they ultimately decided was unnecessary. PS4 isn't backwards compatible either.
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I don't think Sony has much of an interest in allowing you to do that though. They'd rather you buy the movies from their store, or at least subscribe to one of their partner services.
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Have they confirmed that they're even planning to add that? I'm skeptical that it will ever be done.
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They added a switch user option!
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How is it that Apple makes more money than Microsoft?
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w00t, USB export for Share content is going live tomorrow! Yay!
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Use the taxi, it actually has sensible handling.
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I don't put an arbitrary limit on how many times I'm willing to try something, what I'm saying is that generally speaking if I have to try the same part too many times without feeling like I'm getting any better at it I get frustrated/bored/irritated and quit playing, and the more stuff I have to repeat before the part that's actually stopping me the fewer tries it takes before I reach that point. But it's not like I'm counting and go "welp, that's 5 tries, guess I'm quitting this game". As far as trying again, I wouldn't have a problem trying the boss again. First real boss kicks my ass the first time? Fine, that's not a problem, like you said it's expected. Kicks my ass even the second, third, or fourth time? Sure, as long as I feel like I'm getting better at it. What I don't want to do is fight past all those damn skeletons to get there again each time. That's tedious. The skeletons aren't a challenge, they're just pointless obstacles to getting to the boss. Putting me back from the boss and making me go through them again doesn't make the game more challenging, just duller. The boss is the real challenge, so what's the point of making me do the other parts multiple times to get to him? I'm not even saying the boss is a bad kind of challenge, just that putting that much busy work between retries is stupid.
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I thought so too. GMG has it on the 30th, so maybe that's its European release date?
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Child of Light, PS4 version.
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I'm getting it. I just can't decide to wait until I'm done with (read: abandon) Dark Souls or not.
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Who would do such a thing?! Certainly not I!
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But like I said, the more I have to redo after dying the fewer times I'm willing to retry, and at least at that minotaur part it put me farther back than I was willing to redo even once (though part of that was I didn't know what I was supposed to do differently, so I'm not going to go back just to die again with no clear idea of how to improve). *Edit* - And as far as the "lucky hit" thing goes, I didn't mean to imply it was the game being random, I meant it was me being random. When I said at the edge of what I'm capable of, I meant what I'm capable of doing reliably. If it's too far out past that level then it feels like it was just random that I was able to do it right on this particular run. If, after beating it once, I wouldn't have like an 80% of beating it again first try then I feel like it was too hard (not necessarily too hard for the game at all, but too hard for the point where they put it). Again, not saying Dark Souls is like this, just that that's the impression I'd gotten from what I'd heard about it.
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I think it only seems like Borderlands in that it has heavy RPG elements and is a shooter. I mean sure, that's like Borderlands, but it's a pretty superficial similarity. @Goh: RPG shooter from a company that has a history of making shooters that I very much enjoy. That's what's got me interested.
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Yeah, just spent an hour playing it. Was actually enjoying it until I got killed by the minotaur and the last bonfire was farther back than I was willing to repeat. I'll probably try it again tomorrow, or later in the week, but I think it's unlikely it'll grab me. I did get this out of it though: I used to be an adventurer like you, until I took an arrow in the head. @FLD: I like the challenge to be right at the edge of what I'm capable of. If I have to try it several times, refining my strategy each time, that's fine, but once it goes beyond a few tries then I feel like the attempt I end up succeeding is just a fluke, it's more that everything just randomly happened to work out on that run rather than anything I actually did. IMO a well-designed game will keep you right at that edge the whole time (with allowances for pacing, don't want to burn people out or bore them), and if you have to keep redoing the same part over and over then they didn't do their job right in preparing you for the challenge. Basically if they want me to learn a skill to get past a section they should have me practice it ahead of time. I don't want to get my practice by repeating the same part over and over, that's not fun. If you think of it in terms of puzzles rather than fights, if I get stuck and go look up the answer, and my reaction is "oh, I'm retarded, I should have figured that out" then it's a well-designed, challenging puzzle, but if my reaction is "that's stupid, how was I supposed to get that?" then it's not. This is all mostly unrelated to Dark Souls, I'm not saying they don't adequately prepare you. In fact, I thought the first boss fight in the Asylum was a perfect example of me dying and knowing exactly what I had done wrong, and it also didn't send me back very far at all. The minotaur, on the other hand, I'm not exactly sure what I was supposed to do differently, and I don't want to fight through all those mooks again just to try him again.
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Really? Serious question: do you play all your games on easy then? I honestly can't understand the thinking behind what you said. Failing is just a part of playing for me. Do you not like challenge in games? No I don't play most games on easy? I like a challenge, I don't like to have to do the same shit over and over again. IMO if a game has a proper difficulty curve then by the time I get to any given part I should have the skills to be able to get through it after two or three tries max, maybe up to 5 or so for the harder parts. The less I have to redo after dying the more times I'm willing to die before saying fuck it. That's one thing Super Meat Boy did right: you die a lot, but you can go right back to playing almost instantly, and never lose more than a few seconds of progress. I'll also say that the challenge I tend to like it games tends to be more challenge in execution rather than challenge in preparation, so action games, RTS, etc (shooters when they're done well, but in practice I don't actually like many shooters). But anyway, I wasn't trying to say "the game is not good because of these things", because you're right, I don't know anything about it first hand, I was trying to say "I am not interested in playing it because of these things". Obviously when forming an interest about a game I haven't played I have to go off what people say about it. That said, I do actually have an interest in playing it if for no other reason than it's a major thing in gaming, but it's more of a "something I feel I should experience" rather than something I "want" to play. I actually already own it on Steam, and was getting ready to give it a go tonight, just came to check the forum before I booted it up. I had been going to play it a month or two a go, but I spent like an hour trying to get DSFix to work and by the time it was working I'd lost my motivation.
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Just finished Paper Trail. I'm sure it's leading in to whatever the DLC's going to be.
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I won't deny it's me, but that still doesn't change the fact that I don't get enjoyment out of trying and failing the same part of a game more than a couple of times, especially when doing so means I have to redo significant sections that I'd already passed. (Disclaimer: I have not played Dark Souls or Demon Souls, just going off what I've heard, and what I've heard turns me off actually playing the game.) The reason I came in here: Just platinumed Lego Marvel Super Heroes. The irony of this in connection with the discussion of Dark Souls is not lost on me. If Dark Souls has an opposite game, this is probably it.
