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Everything posted by TheMightyEthan
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They probably look worse cause they'll have no/bad jiggle.
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Those aren't nearly as low-poly as I anticipated from your tweet. They're actually more detailed than I would have expected from a current-gen game.
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I would tend to agree with you, but I think we need to stop using the word that way. Like the article FDS linked, using the word "game" is inherently limiting because it caries all these other ideas with it, and we should get away from that. I mean, it's fine to call things that are clearly games "video games", because that's an accurate description, but not everything that people would call a video game is actually a "game" and we need to acknowledge that.
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I had this conversation with a buddy of mine the other day when I posited that there must be some level of challenge (or competition) and goal to a game for it to actually be qualified as such. Maybe it's because I grew up in the NES era long before the games as art or the big casual game boom. I don't buy into "games have to be challenging to be games" argument. You can have an easy game still be a game. There just has to be some aspect of competition, even if it's not difficult competition.
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I think that in order for something to qualify as a game it has to have some kind of aspect of competition, whether that's with other players, the AI, or just yourself. Generally speaking that involves having some kind of goal and the possibility of either failure or at least penalty of some kind, though I'm willing to concede the possibility that things without those qualities could meet my definition. If so though, I can't think of anything. Without that aspect of competition though, it's not a game. Doing time trials in a racing game to improve your time is a game, because you're competing against yourself, but that Super 8 thing isn't a game (even if it hadn't been an ad) because you're just supposed to experience it like you would a movie, but with interaction. This isn't to say that non-game interactive whatever-you-want-to-call-thems are inferior to games, just that game isn't an accurate term to describe them. It'd be like calling a concert a sporting event.
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Umm... okay? What the hell are they then? They're directed by a filmmaker and present a "narrative" albeit in a different form. People who like them watch them for entertainment. Uh, actually, you know what? Nevermind. I don't really want to turn this into parallel discussions... I'll respond to this because my response is really brief: they're documentaries. Just their own thing. Like how movie series and tv series are separate things.
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But surely everyone can agree with that in principle. Eventually, the more mechanics you remove, it would just become a movie rendered in realtime.
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TPB, about half an hour after the episode ends?
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I don't think of documentaries as movies... Anyway, I would say that the term "interactive experience" encompasses games, but not everything that qualifies as an interactive experience is a game. All squares are rectangles but not all rectangles are squares kind of thing. *Edit* - Ninja'd by Goh.
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Interactive Experience is a better term for stuff like that, or even Gone Home (though it has a few things that maybe look like puzzles if you squint real hard).
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User data shouldn't be encrypted unless you specifically tell Windows to encrypt it.
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Yeah, I don't see the problem. Sure, it's not as good as it could conceivably be, but it's still pretty awesome.
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Okay, the first sentence just read to me like you were responding to what had been said previously. My mistake.
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I don't think anyone was talking about letting people pay for free, we were just saying that they should either charge a purchase price for the game or charge a subscription fee, but not both. Let people download the app for free but they can't log in until they subscribe.
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My understanding from reading it is that you share the whole library, and if you are playing any game in your library then none of the people you're sharing with can play any game in the library, even if it's a separate game from what you're playing. So if you have SR4 and Skyrim in your library, and your friend is playing Skyrim, and you start playing SR4, it will kick them out of Skyrim. *Edit* - It's like if the only way to lend a disc was to also lend your entire disc binder.
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You and your friends must have a more formal relationship than me and mine. The point of doing it would be so that they could have access to it when you weren't playing, and yeah if you notice that they're playing one of your games it would be courteous to give them a heads up and let them get to a stopping point before you kick them out, but I highly doubt most people are going to feel like they're obligated to not play their games just because they gave their friend access.
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Yeah, definitely looks better than what you could even get with an emulator. An emulator can run it at higher res and with AA like the HD version, but it can't generate the higher quality assets. My only complaint is that in a few places where the new lighting engine is applied to characters (mainly the fire temple boss and dragon) it creates soft-edged shading that doesn't mesh with the otherwise cell-shaded look. I think the fire temple boss looked much cooler in the original version.
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You just made that up.
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They exaggerated too much and ruined the joke for me.
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All the stuff they describe is way more hardcore than what they actually make for HBO.
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Well notice that even their computer generated mockup isn't very thin or svelte.
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The greatest Controller of all time!
TheMightyEthan replied to Battra92's topic in General Gaming Chat
I actually like the sticks on the Vita better than the DS3, which I feel like says something. Tiny little handheld sticks should not be better than a full controller. -
The greatest Controller of all time!
TheMightyEthan replied to Battra92's topic in General Gaming Chat
I must be the only 360 fanboy who doesn't have an issue with the DS3's triggers. Now the DS3's sticks? Don't get me started on the sticks. -
That's their subjective opinion, which does not align with mine at all. In all their comparison shots the PS3 version looks blurry and jaggy compared to the 360 version, imo. I will concede that in motion it often looks nearly indistinguishable. But again, I was just using that to come to the conclusion that I don't think the 360 version of GTA V will be /worse/ than the PS3 version, so the $20 credit was worth it. I fully expect both versions of this game to be functionally indistinguishable at all times.
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Considering that, while the multiplayer in this looks neat, I don't really care for multiplayer much and I got a $20 credit with my copy, I'd still say 360.
