Here you go Johnny:
The level sections you are talking about boil down to trademark layouts usually at the start of the level. For example, the first bit of Green Hill Zone until you pass the two bridges with robot piranhas with Classic Sonic. After that, the levels are completely different. The BGMs are remixed songs, which makes sense considering it's revisiting old levels, while the only songs copied verbatim are the unlockable ones, which are selectable. As for sound effects, damned if you do, damned if you don't. If they had changed it, people would complain how old Sonic's jump never sounded like that.
Actually, there's an ability that lets you stop in your tracks. Otherwise, the only instance I found that happening is when Classic Sonic bugged out on slopes. It didn't happen that often, but enough for me to notice. I don't know it's because you haven't gotten that far or because you're bad at the game, but the level design is such that when you time it right, it does achieve fluidity. However, the physics are completely different, and I found myself running more than rolling compared to Sonic 1-3. Whether that was intentional or not, I don't know. It's neither good, nor bad, it's just different.
You played three levels, right? Aside from Sonic and Knuckles, even the classic games had piss easy starts. And we were kids back then. How many games do we have under our belt now? The later levels actually require you to pay attention, but like any good time-based game (since, when you've finished everything, it becomes a time trial game), it rewards you for good performance, rather than making you pause every single moment. The level design is excellent.
Yep, there's bugs. I didn't encounter falling through platforms, but I had some targeting issues with modern Sonic and some slope issues with classic Sonic. However, Sonic games were always big budget and they always had bugs, so if this is to prove how it's worse than the classic titles, it's kinda silly because games like Sonic 3 had way too many bugs. More than here. It was like Sonic Team's trademark.
So, when you played Resident Evil 1 (if you did), did you play 2 and 3? Because there's no reason to play those over the original, according to this statement. Because you have 3 levels from Classic Sonic's era, and everything else is from different games. IE, you have stuff like City Escape or Rooftop Run in a pure 2D layout made for Classic Sonic styled gameplay. That's not in the original games. If you don't care about levels, then just replay Emerald Hill on Sonic 2 to infinity? I mean, it's all the same game. Heck, just play Super Mario Bros.
I played Sonic Heroes and this is a blatant lie. A complete and utter lie. I haven't played Sonic 06 (thankfully), but I know how unplayable that thing was, and I would surely have noticed that in Generations.
Starting levels are easy. Later on, you can't really abuse the boost button and have to actually 1) conserve it; 2) time it well. Again, it's the kind of game where you're rewarded for playing well, and the starting levels are easy.
I think they'll never get Modern Sonic handling right, but nigh-unplayable? No, it had some issues, a few which caused me to fall to my death, but it's not unplayable considering there's no real penalty in dying. On-rails though would imply there was only one way you could go. There are multiple routes. Far more than in old Sonic games.
Honestly, I think you went in with some expectations that Generations would attempt to imitate the old games with Classic Sonic. I went in expecting the most godawful disappointment of the year, but I didn't know what to expect from the gameplay. It was pretty obvious that this whole game is a tribute to the franchise, not an attempt to imitate the old titles. I think you completely misinterpreted it and just went with the "Let me compare it with Sonic 2 and 3, and if it's not better, it's awful." From that perspective, yes, it's awful. But with all the bloody insane re-releases of the old games, why would they make them again verbatim?
It's not an amazing game or return to glory. There are a ton of reasons why a return to glory won't happen. Sonic was a key franchise, a console mascot and a platformer, which was the same back then as today's shooters. Just the descent from console mascot to company mascot is enough to never put him back there. Heck, if Nintendo went the Sega route and only made games, I guarantee you people would stop holding Zelda and Mario in such high regard. They would soon become highly irrelevant.
But it's a very good. The level design is amazing and it has some kinks, but one thing it doesn't try is imitate the Classic games. If that's not obvious to anyone who played it, then I don't really know what to say.
But yea, I'm glad you didn't write a review of Generations for PXOD, Johnny, because you're way off the mark and talking complete nonsense. It's like Yahtzee's "review" of Mortal Kombat.