To expand the Walkie Talkie stuff, moments where you pick up an audio-log of sorts, play it, and then whatever NPC you're tagging along with also starts talking. Even worse when the game can't decide if the NPC should override the audio log volume (which at least you can replay after NPC has shut up) or have the audio-log play over the NPC thus likely missing some crucial story info.
The Walking Talkie issue should be able to be easily solved by going as fast as possible between the two points in-game, timing it, and then going "okay then, that's how long we can make the conversation so the player can go at full pelt, and also so the conversation isn't prematurely cut off".