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Everything posted by Eleven
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You do? Well then no worries yet I guess. It's on my PS3 where I saw I have 850MB. Only a few more games to play there.
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Anyone running out of cloud storage space for PS+? I'm at 850 at the moment.
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You need to sort out that Amazon US thing though!
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I'm looking at your platinum list, why do you have 3 plats for minecraft??? And it seems weird for you to not have an Uncharted platinum!
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staySICK got me a PSN code, which is what I really, really wanted (was I alluding to that too much on my wishlist?). I was thinking of grabbing two games off my wishlist, but I still have some money leftover on my account from a previous purchase I decided against, so with those two combined, (and the PSN flash sale), I ended up getting: Woot! Thanks staySICK! I can already see how I'm going to spend my time in January.
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Is it just me, or does the PSN Store on PC not load when it's on a background tab? I swear it only wants to load when I'm on the tab itself...
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I don't think I've ever tried playing Tennis... I think I only did the required yoga and some racing. The freaks & something side missions are the ones I did, the game has some crazy characters. And Trevor's rampage missions are fun, too. I like how the situation escalates with every mission.
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I was holding out on Inquisition since I still have 2 RPGs to play, but I think I need to get it at that price. It's until year end anyway, I still have time to decide! And wow, Watch Dogs is still more expensive than Dragon Age. Something's wrong there.
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I think Suspend/Resume is going to be a PS5 feature. Just like party chat, which was really a PS4 feature.
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Hidden posts are like secret messages to the mods huh? Hmm...
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Ethan has been saying that for 3 weeks now. I'm tired of hearing it!!!
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So I just finished Rogue. Non-spoilery bits: Kinda cool seeing Paris recreated in the old engine. Those chimneys! It was also a bit annoying to go back to the old free-running. The one in Unity is a massive, MASSIVE, improvement, which I did notice when I played Unity, but has become so very apparent when I went back to the old one. The old combat that I missed is here though, so it balances it out for me. And ships! Damn ship combat is as good as ever. I got boarded a bunch of times for failing to outmaneuver enemy ships. I didn't like the snow. The amount of story missions that take place in snow or ice covered landscapes. The environments just look boring. I played it on PS3, not sure if it'll look different on PC, but they are just ugly. I love the forts (gang hideouts), and the assassin's in hiding spots just waiting to jump you. Assassinating an assassin hiding in the hay feels good. The gang leader is a special kind of assassin that moves about and tracks you in the fort, and you have to be unseen to kill him, otherwise he'll hide away and run, after shooting you or blinding you with a smoke bomb first, of course. Kinda funny to keep referring to the assassin's as criminals and gangs. Did I get that right? Or are they just the assassin's men? I don't know. Templar Indoctrination is really strong in this one. Now for the spoiler bits...
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Ah shit... I didn't even think about this for MY secret santa. This is my bad of course, so if you have the game already, just send it and don't worry!! While most of my accounts are US based (like my PSN and Xbox accounts), my Steam is Southeast Asia. That means I'm affected by the region lock as I just discovered. I had been working on the assumption that everything's the same, as there were really no problems with steam gifting before. So with that, avoid Steam if you have not done so. Sorry for that inconvenience man!
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Bioshock Inifite. What... I got the important stuff (apparently only some of the important stuff), but still left me wondering what happened. I read up on the ending, and I can now understand it. I think I needed to be told a few more things to tie everything together, and I guess the rest of the voxophones, if I had gotten them, would have helped a ton. Now that I've read up on it, it kinda reminds of me of I played it on Easy though. I had a really hard time aiming in this game, I don't know why. I've always used a controller for FPS, but for some reason I sucked so bad. Maybe because I haven't really played an FPS game in a really long time. But it was for the best, the story, and the world really, got me hooked and I didn't have to die and redo combat parts which would have tarnished the experience for me anyway. Now I'm going to go and YouTube the rest of the voxophones.
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From what I remember of the VC map, it was basically 1 long road on the right side, a mansion in the middle, and 1 long road on the left side.
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Do you still not have an Amazon US link for use, Mr. Dean? Does this work @deanb ?
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That spoilery stuff TN posted sounds pretty cool! I was thinking the other day that someone should make a game where the second player would get to do things designed in a way to seem totally innocent, yet building a story for the 2nd player to actually be the big bad in the game. Then you end up fighting at the end, death match style.
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I'm gonna call it now. He's the main villain of UC4! Or at least will have a bad guy moment.
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Look at it this way, because I don't think you guys still see what Ethan's really talking about. You guys keep talking about designing with co-op in mind, and if self-respecting developers would do this. Totally not the point. Uncharted game, single player campaign. Done. Half-baked co-op: 1. Just add Player 2. No need to acknowledge him anywhere. 2. Crumbly parts - add warp button (immersion breaking, but who cares). 3. Cinematic parts - just remove him completely (train-hopping parts, or "the world is ending" scenarios where everything in the map is just falling apart). 4. Player specific parts - just put him somewhere or remove him, and yes, it might "break" the game. (this includes Drake being tied up upside down. with 2nd drake just standing there shooting, this part is broken, but who cares). 5. Parts where a 2nd character is actually there - make him player 2. This means he could be Elena, just sitting there until you open gates. Or him opening gates for you. Elena sometimes does open gates for you. 6. If player 2 dies, just respawn him. Again, game-breaking (because god-mode) but who cares. Or just respawn him after all enemies in the area are dead. Those are probably not all the scenarios. But you see how I'm handling it? Handle other issues the same way. This way, the game is completely single player focused. A bit (relatively) of time might be needed to just put the 2nd player there, maybe make enemies tougher (maybe, or not), or to remove/respawn the 2nd player depending on the situation (put 2nd player in spectator mode). This is completely half-baked. No one is expecting, and it should be clarified to everyone, that they will present the best co-op experience they possibly could, no need to even market it. This is literally tacked-on co-op for those who want it. The justification is being able to actually enjoy the campaign and story with a friend, is, on some people's minds, more favorable than keeping the "integrity" of the single player game experience. There is literally nothing lost to players who might want to enjoy a really good, cinematic single player game, just don't let others join in.
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They changed some of the ship stuff in AC: Rogue. You don't drop landmines anymore for pursuers, you set the water on fire! The swivel gun (they call it something different now) can now be aimed and fired manually, you don't need to wait for red targets (after hitting them with the broadside cannons), although red targets still do appear and hitting them with the swivel gun causes more damage. The swivel gun is also easier to use when boarding. Also, I just got boarded. I'm not sure if this was just a story mission, or if it will only happen a few times, but that's something different. The ship just rammed me and they jumped into my ship.
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Once the initial download finishes, you won't see the rest of the game download on the Downloads menu under Notifications, nor the download bar on the horizontal menu (the game icon). But if you check the "Information" of the game, you'll see it says 6GB/25GB. You can play it then, and the rest of the game downloads in the background. You can only check the progress of the background download from there.
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You'll probably want to load a save if you go back to a game though, and that save will most likely require the whole game.
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I have a terabyte of my steam games stored on a backup HDD... I just hate thinking I'd have to download 40GB games again if I wanted to play them, or check something out. But I guess I could delete games I would probably never touch again, but right now only Watch Dogs fit into that criteria.
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Mine too. 100GB left. I actually am going back to buying discs for some of them now. I'd hate to upgrade and download 300+ GBs of content.
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If they port crisis core to mobile phones, I would buy it. It'd probably be $20-$30 though... Or just localize Agito (is that still it's name?) on Vita. I wonder what happened to that game...