inXile just made the beat free for all backers. I've played it for an hour or so and I really think they have nailed the "Torment" feel, including huge chunks of text. I have really enjoyed the writing so far, and the bizarre world and people who inhabit it. The first few areas really pummel you with the idea that the Ninth World is full of weird, inexplicable shit, very much like Planescape: Torment did, except this is a little more sci-fi/fantasy than straight-up fantasy. I'm really digging it.
I have had only one optional combat encoutner so far, but I think the turn-based system is intuitive. It reminds me of the Shadowrun style of turn-based comabt. The underlying character system is still bizarre to me, and I haven't found much in-game to make sense of it. There are a lot of optional characters builds, however, and the high-level descriptor of your character helps encapsulate what s/he's good at (and what s/he's not-so-good at). There are three parts to this; every PC is an [adjective] [class noun] who {actions]. You can be a talkative wizard who wields deadly powers, or a mystical warrior who can see information. The last part, the focus, is determined after the game's start, I imagine; I was only able to generate the first two ; I'm doing my first beta run as a mystical nano. The character creation is interactive; you play through a short intro area and how you respond to different challenges and options will determine your descriptor and class (out of glaive [warrior], jack [rogue], and nano [wizard]), which further determines your abilities and skills. You get the option to change all of this before you proceed to the main part of the game, however.
It also feels like a Torment game in how bizarre the world details are even though the characters themselves have knowable, human motivations. There is not the same focus on belief shaping reality as in Planescape. Instead, the game really focuses on the unknowable past and its artifacts shaping the current civilization. I mean, the motivation for action in the game is to understand the being that previously used your character's body and its trips through deep history in order to avoid or defeat a different powerful entity that seeks to devour your mind.