Jump to content

TheMightyEthan

Super Moderators
  • Posts

    18,448
  • Joined

  • Last visited

  • Days Won

    705

Everything posted by TheMightyEthan

  1. idk, I must have missed that part of the presentation.
  2. Thats it. I beg to differ, I'm pretty sure they're curved topwise.
  3. http://www.joystiq.com/2013/02/22/infamous-second-son-coughs-up-details-on-smoky-hero-seattle-se/ The main character is 24, so he's not Cole's son unless Cole already had a 17-year-old son we didn't know about.
  4. PS4 will not be always-on. I think we all figured that already but this quote cracked me up: It's okay if you don't want to be online, you anti-social, child-murdering psychopath.
  5. Yeah, I don't mind recommendations either, like TN said sometimes they're even helpful, but I really don't want the console automatically downloading shit just because it thinks I'll like it. I don't even have a bandwidth cap, but that's just not something I want it to do.
  6. Probably because it's not about Cole so they didn't want to make it a main numbered title.
  7. That's a really cool idea that I hadn't thought of. In my comment I was more talking about PSN games, since I hadn't imagined a way they could deal with discs. I figure that even though the actual code you've already downloaded won't work, when you try to stream the game it could look and see that yes, you bought it on PS3 so you can go ahead and stream it for free. That would work for the digital retail games madbass is concerned about too. The game is already tied to your account, so they should be able to allow streaming of it without issue.
  8. PSN game purchases won't transfer from PS3 to PS4. Though really that's kind of a "no shit" thing since there's no b/c between the two. What I'll be interested to find out is when they get those games streaming to the PS4 whether you'll have to buy them again or whether it will recognize that you already bought them.
  9. Well if it's like Double Agent then there won't really be a way to make it halfway between the two. The PS2/Xbox/GC/Wii version of Double Agent was an entirely different game from the PS3/360/PC version. They had a vaguely similar premise, but that was about it. It was definitely more that just worse graphics. http://en.wikipedia.org/wiki/Splinter_cell_double_agent
  10. Watch Dogs is multiplat, and those are never going to look as good as exclusives because they're not developed specifically to pull everything out of that hardware. The games looked about as good as some of the top-end PC games that very few people can run at those settings (except Watch Dogs, which looked like my PC could plausibly run it like that). Another thing I thought of: it was interesting how West-centric the presentation seemed to be. I wonder if that's because they're still handily the leader in Japan and so don't feel the need to win over consumers over there.
  11. With it coming out on current gen + next gen hardware, I wonder if the PS3/360/WiiU won't get a gimped version like happened with Splinter Cell Double Agent.
  12. So I know I'm late to the party, but here are my thoughts I had during the presentation: "Enhanced feel" of sticks and triggers? "Tighter control"? If that means higher stick tension then FUCK YES! I don't like the real-name stuff on PSN, but we'll see what privacy options they have. It automatically downloading stuff based on what it thinks you'll like sounds terrible. I hope you can turn it off. The UI looks nice, but like it might have navigational problems similar to what 360 has now. The livestreaming your sessions to friends is highly cool. Remote play bitches! (Also, at this point I had a realization that maybe the reason remote play on PS3 isn't as good as Wii U, with lower quality video, etc, is because the PS3 only has 802.11g, while the Wii U's connection to the tablet is 802.11n.) WHAT DOES IT LOOK LIKE?! Really pushing standby, and that would be nice sometimes, but honestly I want my electronics to turn off. I hope there's an easy way to do that without unplugging the thing. Share button is great. Killzone looks gorgeous, but I want everyone to remember what Though they really did make it look like this Killzone was a live demonstration of someone actually playing, so who knows. Also, like I said a couple pages back, dual cameras won't fix the Move's drift problem. There may be different tech in the DS4 that fixes it for that controller, but as far as the Move itself goes it doesn't change anything.
  13. I don't feel like you're showing off, LP. I enjoy coming in here when you post new stuff.
  14. Yeah, dean and I argue incessantly but we're buds. *Edit* - In fact, I'm pretty sure in that games/art/social commentary discussion I was on 6264's side against dean.
  15. It's also nice to be able to talk to and be in a party with and talk to friends who may be playing a different game than you. And since most of the time when I'm doing that I'm wearing headphones for the console sound using a different device for the chatting is kind of unworkable.
  16. But the game can't fix the drift, that problem is at a lower level.
  17. Ooh, I thought of the one way in which XBL is superior to PSN! Parties/party chat. PSN wins every other category.
  18. I agree that, in principle, Move is superior to a controller, but in its actual execution it just drifts way too damn much. It's irritating as hell. I don't know if it's my house or what, but goddamn Nintendo's execution is better as far as pointing goes.
  19. I don't know how that Nintendo comment fits into the analogy, but I like it.
  20. Well one immediate advantage that strikes me is the fact that it's less bulky than current head-/helmet-mounted cameras. Though yeah, the selling point I think is supposed to be that it's a wearable computer that basically gives you a constant HUD.
  21. The reason the Wii doesn't have this problem (with the standard pointing, it can have a similar problem when relying solely on MotionPlus like with Skyward Sword) is because it's not using the accelerometers to determine angle, just rotation speed. It uses the sensor bar, an absolute reference point, to determine angle. The sensor bar is essentially just two infrared LEDs, one at either end of the bar (which is why you can replace it with two candles if you so desire), and the Wiimote has an infrared camera in the end of it. When you point the Wiimote at the TV it can see the sensor bar and based on where in its field of view the LEDs are it can tell where you're pointing. So like if the LEDs are in the bottom-right of its field of view then it knows you're pointing at the top-left of the screen (with some correction based on whether you've told it the sensor bar is above or below the TV). It can also judge how far away from the TV you are based on how far apart in its vision the two LEDs are (basically the same way the Move does, but reversed). Since it's using an absolute reference point to determine angle there's no accumulated errors to cause drift.
×
×
  • Create New...