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TheMightyEthan

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Everything posted by TheMightyEthan

  1. I just hope this isn't something they've slapped together in a rush to capitalize on the popularity of the sailing missions in 3. I'm hoping it's actually been in development for some time and they just were smart enough to foresee that those missions would be popular.
  2. Textures being crappier than PS3 is to be expected on a Vita game, but it dynamically changing resolution is weird, I've never heard of that before. Kind of an interesting idea. You mean the actual display resolution and not the texture resolution, right?
  3. I had one expensive vodka, I wanna say Grey Goose but I'm not sure on that, that was way more expensive than Absolut but also way harsher to drink.
  4. Can't comment on BF, but I'll agree that the DLC/mtx in ME3 didn't bother me at all the way they were handled. As long as it's only occurring in menus and stuff that are already out-of-world then fine (again, as long as it doesn't turn into p2w, but last I played ME3 hadn't so it was fine).
  5. No, it doesn't. I can't explain it, but for whatever reason interface elements like that (health bars and such too) I can easily ignore as not being part of the game, but like in that Dead Space shot that interface is actually an in-world computer interface, so having it talk about out-of-world things like DLC is jarring. It's the same as the characters at your camp in DA:O that suggested you buy DLC. If the load screen said "You can buy extra materials from the game menu." that would even be fine, because that is an out-of-game communication, but don't build those things into communications that are otherwise in-world. I guess to analogize it to something like a book, "press x to open the door" is like the fact that I'm reading printed words on a page: it's part of the medium and I can ignore it. But the in-game communications about out of game events would be like if in the book I was reading it suddenly said within the actual text of the story "Buy the next book in the series to find out what happens.", or worse if a character said that in dialog. If they want to put that in the little extra pages at the beginning or end that's fine, but once you insert it into the actual world of the story then it becomes immersion breaking.
  6. The King Washington DLC is episodic, and I believe has two more episodes before it's done. That's what I'm waiting for before going back.
  7. I see it like the modern equivalent of shooting a movie in black and white: sometimes it's done for stylistic choices, and other times it's because the producers are dirt poor and can't afford anything better (though obviously digital cameras alleviate that somewhat).
  8. The fact that you can buy the stuff outside of the game is irrelevant, it's the fact that within the game world it offers to let you buy DLC that is immersion breaking. Even if you never ever buy it, the fact that that thing is there at the workbench breaks the immersion. It cannot be avoided while still playing the game. Vanity items are fine, as long as they fit with the style of the game, and mtx in multiplayer is fine with me as long as it doesn't turn into p2w, but it's hard to give EA the benefit of the doubt when they so recently did the above.
  9. Yeah, that was a big part of why I didn't believe it was really AC4.
  10. Also they don't take up as much space as typical American houses, and given that your population density is so much higher that might be a good thing.
  11. Yeah, if you get a good Vodka it can go down so fucking smooth it's amazing. Absolut is one of the smoothest I've ever had, and it's not even that expensive.
  12. Pour one out for your fallen homies.
  13. In DA:O it wasn't microtransactions, it was DLC, but there were characters in game that would ask you to buy it. And the point isn't that it's unrealistic, it's that it's outside of the game world. THAT'S what's immersion-breaking. The benches exist in the game world and have a hand-waved explanation, but the micro-transactions are explicitly OOC communication.
  14. Yes, because surely it will stay entirely optional, and won't at all impact the play of those who want to avoid it. Besides, some games that are heavy on atmosphere are injured merely by having mention of the transactions in the game, it breaks immersion. Like Dead Space 3 and Dragon Age: Origins.
  15. 75 prominent Republicans have signed an amicus curiae (friend of the court) brief urging the Supreme Court to overturn Prop 8 (the California gay marriage ban) and DOMA (the federal law barring the federal government from recognizing gay marriages). The most surprising name to me is Jon Huntsman, former Utah governor.
  16. I'm actually not very worked up about it at all, at least no more than you seem to be worked up about defending them. My link post would have been everything I had to say on the subject were it not for the response, and I honestly keep forgetting about it until I see the thread back on the new content page.
  17. EA is now saying that every game of theirs will have microtransactions. Apparently they really want the most-hated-publisher title back from Activision.
  18. I guess this is as good a place to put this as any: http://www.joystiq.com/2013/02/27/retro-city-rampage-sold-much-more-on-psn-than-steam-xbla/ Apparently Retro City Rampage on PSN did far better than XBLA, not even counting PS+ numbers. Vita was the most successful platform of all. It's not explicitly said, but from statements in the article I'm inferring that XBLA was the worst, at least among PS3, Vita, Xbox and PC. He also said that it cost as much to get it put on XBLA as all the other platforms combined. Sounds like XBLA is to be avoided.
  19. Yeah, we had moved on, and then Blizzard brought it back up so we called them on their bullshit. *Edit* - Notice the thread was inactive for 6 months until the PS4 announce. Why should they care if I want to dupe items in my singleplayer game? It's just like banning SC2 players for cheating while playing singleplayer: who the fuck cares? It's not like they're impacting anyone else's experience.
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