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Everything posted by Mister Jack
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Come on, eleven guns? In a game based on custom loadouts (which it previously wasn't)? How can anyone possibly feel like that is acceptable? Especially when most of them feel the exact same. I know it's about laser blasters and it can be hard to make those feel different, but in that case they shouldn't have even bothered with loadouts at all. They should have just had classes like Battlefront 2...or hell, even Battlefield. It's not like DICE doesn't know how class based shooters work. They practically invented the genre. Why throw it away now? The piss poor options to personalize your unit just goes to show that it shouldn't have been the focus in the first place. Also, pretty much every card except the jet pack is lame.
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I honestly can't justify paying more than 20 dollars for this game in its current state. Aside from the graphics and sound, everything is a joke. Balance, progression, content, game types, customization, it all just flat out sucks. It really breaks my heart that this game is so bad. I loved the last one.
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I think I'm going to 100% this game's trophy list. I already got the hardest one (Benevolent Leader) and the rest don't look too bad. Just have to do a second playthrough with different paths.
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S6 is pretty solid. I'm happy with mine. I just hope you didn't fall for that edge crap.
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Is that a typo? You START in the NW part of the map. The Well Rested perk is now related to sleeping in beds that you own, whether it's a settlement or a house that you claimed. It might work anywhere if you sleep the full 8+ hours, but I never bothered.
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PSN Black Friday sale, baby! If you buy anything off of PSN today, use the code Fh24p5bdr6 for an extra 10% discount!
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Miracles really do happen.
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I got Dishonored: Definitive Edition for 15 bucks as a Black Friday deal. Normally I would not have bothered because only tool boxes go shopping on Thanksgiving but I already had to be out anyway and I figured I might as well make the most of it.
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This might not be news to some of you, but the first episode of Resident Evil Revelations 2 is now a free download for PS4 owners. It might be free for PS3 owners too, but I didn't check.
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Alright, I've run into several more glitches. I'm going to outline them here. 1) I had a companion go from follow mode back to passive mode without me telling her to. This would be a minor annoyance except I couldn't re-recruit her, which meant I couldn't trade with her either to get my items back. Fortunately this seemed to fix itself after I fast-traveled to another area. It's only happened to me once so far, but it had me scared for a minute. 2) I was given a mission to clear out some feral ghouls from a settlement so it could be used. However, I had already cleared it out previously and when I went there to do it again there were settlers but no ghouls. I tried to talk to the settlers to turn in the mission but all it does is open up the trading window. Thus, I have a quest I will never be able to finish, at least not unless it gets patched. 3) This is a big one and a major problem. When an NPC is linked to multiple quests, sometimes it won't let me turn in one quest without doing the other first. Let me explain. I had a Brotherhood of Steel quest that required me to turn an item in to a specific NPC, but another BoS quest required me to talk to that NPC to advance the story. I talked to them to advance the story, but I can't turn in the item because when I talk to them again all they say is "You need to go to X to do Y," which is in reference to the story quest. Normally I would just go do the story quest and then turn in the item after I get it out of the way, but I didn't want to do that because the mission I had to complete would initiate a point of no return for other factions that I didn't want to do. tl;dr version: Story missions override side missions when the same NPC is involved in both. It should be the other way around. edit: Bonus glitch I forgot about: A certain follower, let's just call her "Jane" to avoid spoilers, refuses to stay in Sanctuary when I send her there. If I want her to rejoin me later, I have to go all the way back to the area where I originally recruited her and pick her up again. Even if I travel back to Sanctuary and tell her to "go back" to Sanctuary, she immediately takes off running for her origin point like her ass is on fire.
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People were complaining about the map size prior to release but it really doesn't feel that small to me. Even if it is smaller than the FO3 map (I don't feel like checking), it definitely feels like there's less empty space, so I'm fine with it. I mean, what's the value in empty space? Also I'm glad they got rid of that level scaling shit. I hated that in Fallout 3. Sure, it means that some areas are totally inaccessible to me until I bulk up, but isn't that the point of open-world RPGs? To get strong enough to see everything? Plus, sometimes I just want to feel like a superpowered badass and that's impossible in a game with level scaling.
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I was struggling in the beginning, though I think this might be because I didn't distribute my SPECIAL points as intelligently as I could have. I still wouldn't call it easy, but I have adjusted to the game's difficulty since then.
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GOH is right. They have to have ammo for anything that isn't their default. However, once they have a gun out they will at least pick up any ammo for it that they come across.
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I've encountered my first major, game breaking bug.
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It takes a lot of balls to launch on the same day as Fallout 4 (and mere days after Call of Duty). I'm surprised they didn't delay it to get a better window. It wouldn't be the first time a publisher has done that.
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Anybody know how long an npc will remain hostile to your presence if they catch you stealing?
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I think they ran out of buttons to use. If I remember correctly, waiting was done with the back/select button on consoles for Fallout 3. In Fallout 4 that button is for switching the camera modes. The ps4 controller technically has enough buttons to make up for it since the touchpad counts as multiple inputs, but I don't think the Xbone controller does. I don't remember what new mechanic was added that needed a button. I think either sprinting or gun bashing.
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Dogmeat is probably in Sanctuary. You probably just haven't noticed because he never wanders around. He stays in one of the doghouses. My advice is to delete every doghouse in Sanctuary except for one, so then he'll always be in that one when you need him.
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That's the nice way of saying they're going to send them on a cruise, then sink it near a deserted island and move on to other things.
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So uh...what's going on with the site lately?
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PS4 version here. Haven't really run into any noticeable bugs or framerate drops yet. I've only gotten about four hours in, but I would think that would be long enough for me to notice a framerate drop. Either the day one patch fixed the issue for the most part or my PS4 is special. Edit: I just read that having a faster hard drive helps to mitigate the stuttering problem. I use a hybrid drive in my PS4 so maybe that's why the game feels fine to me.
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The day one patch hasn't rolled out yet, right? I hardly expect it to fix everything but people who play it after the official release may not have so many framerate drops compared to leaked copies.
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I saw this trailer in the theater earlier today. The movie itself will probably be nothing special at all, but I have to say that I really like the stylized look of the cats and dogs. I like it when animators take advantage of the medium to make animals into caricatures of themselves.
