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TheMightyEthan

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Everything posted by TheMightyEthan

  1. I don't feel too strongly about the issue one way or the other, but for what it's worth, I really agree with Chuck Jordan and Dave Grossman. Same. Both of them put it better than I ever could. I think the person I agree with most is Susan O'Connor. From the get-go Bioware sold the Mass Effect series as a player-authored experience, but then they shat on that concept with the ending. I think if we were talking about a strictly developer-authored game I would be on the side saying don't change it. The Legend of Zelda isn't the player's story, it's Zelda and Link's story, and it's definitely a developer-authored experience. Mass Effect, on the other hand, was always billed as a player-authored story and as a result I don't think it's unreasonable for players to expect some acknowledgment of their story.
  2. Head-tracking 3D is cool, but in person that wouldn't be quite as impressive as the video makes it seem because without a separate picture going to each eye your brain would still see a 2D image whenever you were holding still, it would only be when you moved your head that you would get the 3D effect. This is why I came here: http://www.extremetech.com/computing/120583-new-speech-jamming-gun-hints-at-dystopian-big-brother-future Apparently the Japanese have made a sound gun that renders your brain incapable of speech while it's activated.
  3. Yes, yes, I am a consumer whore, I know.
  4. Can you elaborate? What didn't you like about it? The combat just sucked me right in. As soon as I started getting some decent guns, I just couldn't stop playing. Though I guess thinking back it kind of really picks up once you get to Wellspring. The first area you operate out of wasn't that memorable. I dunno exactly, it just wasn't engaging to me. I was bored while playing it.
  5. That's how it was in ME1 & 2, but in 3 Overload is also the most effective power against barriers. Warp now does jack-crap to barriers but is extra effective against armor and health.
  6. Yeah, that's real. The work they did on that eventually got rolled over into the ME3 multiplayer.
  7. That solar article is terribly written. "The US has introduced a tariff and people worry Europe might take on similar investigations." Similar to what? There's no other mention of investigations. What is it talking about?
  8. *Edit* - On Glyde for $10 including shipping, in "excellent" condition.
  9. Then why do you keep saying "the PA guys" are opposed to changing the ending? It was only one of the PA guys.
  10. I didn't put in an e-mail, I just hit "no thanks" and it took me to the main page, so I scrolled down to the PXOD thing and it let me vote without an account.
  11. Doesn't the lack of fog kind of ruin the entire game in Silent Hill? I would think that would be kind of an important inclusion.
  12. Some of these matchups I'm like... can't... choose...
  13. Also, at least imo, it just wasn't fun to play.
  14. Tycho isn't opposed to Bioware changing the ending, it was just Gabe who was.
  15. There are a couple of different things that affect that, but I use the automatic volume leveling on Moderate.
  16. With HIB you do decide exactly where your money goes, but you do it in terms of a percentage of your payment. So you put $5 in the payment slot, and then you choose how much of a percentage you want to go to each thing. That's what dean meant when he said it was a percentage, but it's not really the same thing as 1 penny from every dollar because each customer gets to decide whether or not they want to donate and how much. It's not meaningfully different from just having you put a dollar amount in each box.
  17. Yeah, I can't find a video of that specific bit of the conversation, but it's mentioned in the Mass Effect 2 section of her page on the Mass Effect wiki.
  18. I agree that expansions are better, but even back in the day most games never got expansions.
  19. Actually best franchise isn't a bad idea. That's one we haven't done before.
  20. I don't think this is necessarily true. It could easily be worthwhile content, but not enough to make you pick back up a huge RPG just to do a new side quest chain when there are other, brand-new games you're interested in playing. But that's exactly my point. If it were more than a lousy sidequest chain you'd probably bother to go back and pick up the game. But I'm saying it applies even to well-done stuff. I don't think there's anything wrong with doing small add-ons as long as they're done well, but the farther you are from release the less likely people are going to be to go back to it for small add-ons so you need to get it out early in the life-cycle.
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