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Everything posted by Waldorf and Statler
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Ending spoilers [warning, I havent played the DLC so this is only from the main game
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Its aggregated score should be in the low to mid 70's which means it is not worth the price. Honestly if people wanna fight piracy, we need to have a system where prices are not set. This game could've done better if it was sold for like $20.
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I'm discussing what I expect, not what I want. I don't expect, realistically, for choices in previous game to decide whether the game will end well. You guys keep saying you want this but I don't see much evidence. I'd love it to happen, but don't have my hopes up.
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We won't know till it comes out. I'm a firm believer that choices and decisions won't affect the big picture but smaller aspects. Making it a personalized story. Decisions that were represented from ME1 to ME2 were shown. Was there much of a change for you having an all-human council? Not really besides a few dialogue choices. Wrex being dead didn't do much besides you not being as friendly with the Krogans when you first come in. I don't expect much from Bioware with their new mentality of "make a blockbuster" and their current headwriter who doesn't play games. They aim to please most people, hence the huge change from ME1 to ME3. Most people want to be able to get a happy ending no matter what. They have a story mode that removes all the hardness from the combat. They're not here to innovate much more past the personalized story throughout 3 games. I'm not sure if I'm expecting too little or you're expecting too much, but realistically I'm sticking with my view instead of hoping they pull something out of their ass that isn't rehashed. ME2 first didn't have much of an interactive comic. You were asked questions and you responded. I'm assuming it'll be the same.
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No it wouldn't be pointless. You can have the decisions playthrough and make shit easier, it doesn't necessarily have to affect whether you can save the galaxy. They can affect the final outcome in many ways, just not preventing you from getting the best ending. Nobody wants to be forced to go back 1-2 games just to be able to get the best ending.
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Why? Are we sure there's some rule that states "must be able to have a perfect ending, even with the Rachni queen dead in ME1"? Maybe possible to get a 90% decent ending, but I don't see any issue in your choices along the way leading to not being able to et a perfect in ME3. Like losing half your crew in ME2. Having Wrex, leader of the Krogans, dead. Having the collector base destroyed. Having a beaten up reporter. Plenty of things could combine to make it somewhat impossible to get a perfect ending in ME3. Because this is a video game developer we're talking about here, and one that doesn't take risks to begin with. How much backlash would you expect there to be if people who didnt skip a stone across the lake in the first game can't beat the game 100%? You can't penalize the people who have played all three games while allowing people who have made brand new characters to beat it 100%. Bioware will probably do something like when you meet the Krogans in ME2. Did Wrex die? Have Wrex's brother or w/e he was receive you. Your entire team in ME2 died? You will obviously not get those that are part of the main crew in ME3, and those few missions involving the ME2 crew will probably have someone else ala Wrex. Bioware isn't about to fuck over the majority of their players. I expect decisions to simply factor into the equation at the end to see how much more work you need to do to save humanity. Just like you could survive the arrival to the collector's base by upgrading your ship with every vital part, but could still make it regardless just with maybe some crew dead.
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I don't think the protheans can be much help. Their technology might. Plus the fact that not everybody saved the Queen, so for those who didn't they need to still be able to get the best ending without them. Rachni is probably one of the parts of the equation that can make it easier to win. Either ways since the permanent squad members consist of people you'll have within the first couple of hours, I can imagine the rest of the game being you going from race to race requesting help. You know what this means? SPEECHCRAFT SKILLS ALL THE WAY UP.
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Are you fucking kidding me. Their armor is inspired by samurai? Could they have hit you in the fucking head any harder to let you know they're ancient? Will the prothean speak in elizabethan english too?
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Isn't that the novel that was utter shit when it came to checking facts about the ME universe?
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Yeah. You know what that decision reminds me of? In Dragon Age Origins
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That wasn't a big decision though and will have no repercusions whatsoever.
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Bioware isn't known for being original or breaking the formula anyways. I expect Shepard to be in a big space battle when all of a sudden a Reaper gets behind the Normandy and they can't shake it off. All of a sudden you see some laser shots burst out and destroy the reaper and you hear a high pitched Rachni Queen: WOOOOOOOOOOOHOOOOOOOOOO! ala Han Solo.
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I don't have the time to go through 14 pages of walls-of-texts but could somebody tell me if it's already been discussed how christianity was not the first religion around and that in a couple of hundred years it might be mythology alongside the rest of religions out there? I am agnostic, I don't give absolutes and to be honest, that's the way it should be. It takes a smart man to explain, a smarter man to admit he doesn't know everything. I base my entire outlook of life with science. When people back in ancient greece [TALKIN' ABOUT CAESAR] couldn't explain thunder and lightning, they came up with stories about it. As science evolves, we have explained more and more unanswered questions but never everything. I don't dismiss a high deity that started everything. Not even Stephen Hawking can fully explain the beginning of the world without questionable logic and doubts. And atheists getting hate is not unheard of, but I see just as many christians getting bullied BY atheists and hipsters thanks to the ignorant few christians [god hates africa-like people] who post their thoughts online.
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Kingdoms of Amalur: Reckoning
Waldorf and Statler replied to Keywork's topic in Multi-Platform Games
Oh fuck me I recently discovered those plants while doing one of the later missions in the House of Ballads. It gave me bleeding damage, and the boss fight was already full of bleeding damage so yeah. that sucked. -
What the fuck is up with Gamefly. They used to always let me know when they shipped out and received games. Now they never let me know. I just checked and Asur's Wrath was sent out on the 18th.
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No fuck you Dean I'm gonna be a superstar!
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Kingdoms of Amalur: Reckoning
Waldorf and Statler replied to Keywork's topic in Multi-Platform Games
Being a rogue mage doesn't require you to have a robe to have decent magicka. I have a combination of a whole bunch of armors, plus rings and necklesses, that give me extra magicka and magicka recharge. And tell me about it. This is the first game where combat is actually straight up fun. I love me some Skyrim, but god damn does it have the most blind fanboys ever. Some actually defend the combat and say this combat is shitty. -
I honestly don't really see a point to a reputation system. I can't actively see reputations below the name of everybody that posts and yeah, if somebody is a massive pain in the ass you could just report them to mods. It WAS nice to see when people heavily disagreed with someone [and by someone, it usually meant Battra lol]
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Kingdoms of Amalur: Reckoning
Waldorf and Statler replied to Keywork's topic in Multi-Platform Games
Using found armor as components is nice, but at one point you'll make such epic armor that only an even MORE epic armor you build could beat it. I found myself bored in games like this when I didn't have any incentive to decide whether to take or leave armor other than "can i use something from this to make my already beast armor beastier?" And I agree with you WTF. The scope of this game is massive and... while I wouldn't say I am obsessed with this as I was with Skyrim when it first came out, there are many factors that come at play to determine that [one being how skyrim had come out 3 months before and I was already somewhat burned out of massive games like this]. Being a finesse guy with sorcery, my main skills I'm upgrading are detect hidden, mercantile, and stealth. I'm also dabbling in making crystals. With detect hidden and mercantile, I'm making a decent amount of money. I never have less than 80,000 gold. I also have armor that gives me health regen, which means I only have to use health potions every once in a while, and when I HAVE to have more, I can just buy them. Once i reach the point where small health regen potions are useless, I'll respec to get rid of alchemy and just put more in mercantile so I can buy regular potions. I love poison blink. With my fire/ice damage daggers, and my increased elemental damage, I can do poison and fire/ice damage beastly. I can kill big guys relatively easy if I can sneak up behind them, and overall I don't tend to play as rogues but rogue/mage is so fucking sweet. -
Good for Remedy. But I didn't need to read the geek hipster comments "OH HEY GAIS, PC GAMING IS DEAD AMIRITE?! LULZ"
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I think I read something once, whether it was an article or something, that made it seem like saving the Rachni might end up not being entirely good. Which I like in the sense that "the world isn't black and white", but also pisses me off because it was such a nice decision that was gonna get you bitten in the ass as it is, you don't need the rachni to turn evil to have people mad at you.
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Kingdoms of Amalur: Reckoning
Waldorf and Statler replied to Keywork's topic in Multi-Platform Games
I'm also say 25-30 hours in and haven't scratched much of the surface when it comes to main quests. I'm about to reach the point where I am forced to leave the starting forest where the only main main city [aka not a town] is that Fae city. All I really have left to do, besides 2-3 side missions left, is to finish up the rest of the faction quests that don't require me to travel to the east for further missions. As to your question of set-equipment... I'm finding it not entirely easy. The most of one set of armor I've found is 2/5 parts of the mercenary armor. I also found like 1 helmet of a sorcerer set armor, and I'm selling all the set armor parts of the fighters guild armor since I'm sorcery/finesse. Tbh I'm only looking forward to the armor set they give you at the end of the traveller's guild and the dreadscale armor. As to making my own armor, I learned my lesson in Skyrim and my friends are making the decision ever easier. They have blacksmithing way up and they always tell me how nice it is. But when their armor is SO much better than mine could ever be, then that makes finding purple/blue armor questing useless. No armor I find, besides maybe a set armor, could be as good as my built armor [if my blacksmithing is high enough like theirs]. Once you made Daedric armor and weapons in Skyrim, you might as fucking well end the game right there. No armor will fucking compare with it. Any weapon you find is doomed to be shittier than your current daedric weaponry. -
I lulzed
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New Mass Effect 3 trailer [which aired during walking dead] made me come... ... into this thread and post my opinion.
