Having finished the game (89%), I'll write down my thoughts.
Actually, they're pretty much the same, but I would put greater emphasis on how the story is really great. If you're into anime, it's not that far off in presentation as the folks at CyberConnect2 are huge fans of manga and anime. They're the ones that do the latest Naruto fighting games for PS3 and 360.
Anyway, the common issue people will probably take with the game is exactly how much is interactive, and in what way. Asura's Wrath is definitely a cinematic experience for half the time, where as a quarter of it is QTE interactive and the rest is linear-based combat progression. I was initially worried that the game would become formulaic in gameplay, but it has interesting twists and turns based around the story.
Again, with presentation it's amazingly unique and gorgeous. The music and illustrations are all superb and contribute greatly to the atmosphere of Asian mythology and technology. I'll get into the problems though.
You can read my last post about the pacing. I know IGN suggested that maybe Asura's Wrath could have been a downloadable episodic game. That seems like a good idea, but there are 18 episodes along with the true 18th episode you'll need to unlock. At what rate would it be distributed, and would any of the latter episodes see success?
I believe naturally that you'll need to take a break as going through the whole game in one sitting, which seems possible, would actually be pretty exhausting given how much information you would have to take in and the energy spent fighting, whether through QTEs or directly. If you consider yourself a good gamer, you'll probably unlock the true 18th episode right away, but it's essentially the hardest part of the game over again. It's why I relaxed a bit before having to face the final boss again.
The controls work great, and I love the unique moves Asura uses on his enemies, but there is one hitch: The Burst. "Burst" will either trigger another scene, or you'll actually have to attack the enemy first before progressing. That seems confusing, but what I mean by it is that a few times when I achieved Burst, there was actually a window of time I needed to reach the enemy. Asura will automatically run towards the enemy, but if they're a boss and are still standing, they'll probably teleport away from you.
In the final boss battle, it took me till the 5th time to defeat the boss. Two times to familiarize myself with its moves, but the next two times I failed because the distance between me and the boss was too long. As such, the boss would move out of the way and pretty much kill me because if a Burst fails, your Burst Gauge loses a little progress which means you have to fight a little longer. Kinda a problem when a Burst can be the deciding factor between success or defeat.
I don't regret having purchased this game for $50, but this isn't going to be everyone's cup of tea. QTEs don't exactly have a solid reputation, but to me the QTEs seem fair in Asura's Wrath. You'll have enough time to react and it doesn't mean automatic failure if you miss one. Sometimes you may have to start a sequence over, but other times your "Synchronize Rating" is lowered.
You have to experience the game, so definitely rent it. It could go down in price soon and I like having it in my library because of how unique it is in presentation and story. Of course, if you just want to play as an angry, angry, angry demigod, still rent.